Excerpt: ArmA 3 has had a long time to grow and develop. Not only is it the third entry into the long running military simulation series, but it also had its alpha released back in March. It is clear that Bohemia have put a lot of research into this game and this is definitely the most ambitious ArmA game to date. ArmA 3 was officially released worldwide on September 12 th of this year.
Summary: This is the type of performance taxing game with great graphics that pushes our hardware to the limit. All of our single-GPU video cards failed to play
at its ultra settings at 2560x1600 without greatly sacrificing our visible range. This is not a bad thing, this should help encourage manufacturers to make better and more powerful hardware, and push forward the PC gaming industry.
Bohemia Interactive deserves huge kudos.
Summary: ARMA III is our focus point for today. It features a large open world environment designed on a massive continent measuring 270 square kilometers. To go along side this massive continent is a max visibility range of 20km. Combine this with ARMA III's impressive looking graphics and we have a game that demands performance.
Arma III pushes the boundaries of combined arms warfare and patience
Quarter to Three
25 September 2013
Excerpt: I’ve been walking for twenty minutes since the mission started, my MX assault rifle swaying in front of me, the Mediterranean sunset over my shoulder, when I spot the enemy about 800 meters away on a hilltop outpost. I crouch next to a bush and command a couple of my NATO squaddies to flank left behind some rocks so they can get a better angle on the enemy. We have to take this point so the area around Camp Rogaine will be secured. One… Two… Pop! Pop! Pop!
Conclusion: As is to be expected with a game of this magnitude, a few bugs were experienced during our playtime. Getting stuck in doorways, structures merging into each other in the modes that offered base building, and helicopters losing control when someone sat in the co-pilot's seat were among the bugs experienced, but they will undoubtedly be dealt with post-haste. They are a little bit less forgivable, however, considering the length and nature of the beta period.
Excerpt: Introduction, setup, requirements The Arma series has been satisfying the hardcore / military shooter audience for many years now, and its latest iteration Arma 3 seems to be better at it than ever. Boasting DirectX 10 & 11 support, an improved user interface, more realistic animations and visuals, bigger maps, improved multiplayer, PhysX vehicle simulation, and more, all under the new Real Virtuality 4.0 engine, the game is a technical feast for enthusiasts.
Conclusion: Arma III’s complexity is a double-edged sword. It takes a long time to comprehend, but once you’re comfortable enough with its mechanics to take advantage of them under pressure, you’re able to engage in a kind of large-scale tactical combat that’s simply not offered elsewhere. Weak sound and a sparsely decorated map are forgivable, making Arma III’s nearly endless content definitely worth experiencing as long as you know there’s a long, dark tunnel to get through before...
Excerpt: Bohemia Interactive has been around for more than a decade, earning awards including "Best PC Game Developer of the Year" for its 2001 PC exclusive Operation Flashpoint: Cold War Crisis, but you're probably most familiar with the developer through its Arma franchise, which has just received its third major entry.
Summary: Much like the warfare it simulates, ARMA III is intense, messy, and challenging. The massive sprawl of two fiction Mediterranean islands provides the backdrop to near-future lethal operations that resemble little else in video games. Whereas most modern military games aim for the cinematic bombast of an action film, ARMA seeks inspiration from authentic clashes.
Pros: Measured mechanics prioritize strategy over haphazard gunning, Coordinated attacks lead to tense warfare, A vast array of interesting user-created scenarios, Lifelike visuals can inspire awe, You can contribute to battle in all sorts of ways
Cons: Somewhat light on developer-provided content, Performance problems, particularly online, Finding a good multiplayer match requires effort and patience
Excerpt: Simulation isn’t the defining aspect of Arma. It’s scale. The enormity of the map is the foundation for the experiences that distinguish Bohemia Interactive’s flagship franchise. It’s what makes radios, topographical maps, binoculars, and compasses practical equipment in an FPS. It’s what allows for kilometer-long headshots and coordinated convoy raids.