Pros: Active modding community recycles the game's assets into wonderful permutations, Methodical approach to combat offers a welcome change from popular standards, Campaign occasionally resonates with the drama of authentic warfare, Multiplayer battles seethe with tension
Cons: Campaign is hampered by tonal inconsistencies, a throwaway plot, and awful voice acting, Controls alternate between being helpful and fussy, but they're always obtrusive
Excerpt: ArmA 3 has had a long time to grow and develop. Not only is it the third entry into the long running military simulation series, but it also had its alpha released back in March. It is clear that Bohemia have put a lot of research into this game and this is definitely the most ambitious ArmA game to date. ArmA 3 was officially released worldwide on September 12 th of this year.
Summary: This is the type of performance taxing game with great graphics that pushes our hardware to the limit. All of our single-GPU video cards failed to play
at its ultra settings at 2560x1600 without greatly sacrificing our visible range. This is not a bad thing, this should help encourage manufacturers to make better and more powerful hardware, and push forward the PC gaming industry.
Bohemia Interactive deserves huge kudos.
Summary: ARMA III is our focus point for today. It features a large open world environment designed on a massive continent measuring 270 square kilometers. To go along side this massive continent is a max visibility range of 20km. Combine this with ARMA III's impressive looking graphics and we have a game that demands performance.
Conclusion: As is to be expected with a game of this magnitude, a few bugs were experienced during our playtime. Getting stuck in doorways, structures merging into each other in the modes that offered base building, and helicopters losing control when someone sat in the co-pilot's seat were among the bugs experienced, but they will undoubtedly be dealt with post-haste. They are a little bit less forgivable, however, considering the length and nature of the beta period.
Pros: Powerful modding tools, realistic gameplay, stunning graphics if your machine can manage it
Excerpt: Introduction, setup, requirements The Arma series has been satisfying the hardcore / military shooter audience for many years now, and its latest iteration Arma 3 seems to be better at it than ever. Boasting DirectX 10 & 11 support, an improved user interface, more realistic animations and visuals, bigger maps, improved multiplayer, PhysX vehicle simulation, and more, all under the new Real Virtuality 4.0 engine, the game is a technical feast for enthusiasts.
Conclusion: Arma III’s complexity is a double-edged sword. It takes a long time to comprehend, but once you’re comfortable enough with its mechanics to take advantage of them under pressure, you’re able to engage in a kind of large-scale tactical combat that’s simply not offered elsewhere. Weak sound and a sparsely decorated map are forgivable, making Arma III’s nearly endless content definitely worth experiencing as long as you know there’s a long, dark tunnel to get through before...
Conclusion: Although we love to test demanding PC exclusives, there is always a concern that the game's visuals may not justify its hardware requirements. We imagine that'll be the case for some folks here, especially those who will draw comparisons to say, Crysis 3 or Tomb Raider . Those titles definitely have nicer looking vehicles, weapons and people, but they're lacking Arma 3's expansive environment.
Pros: Measured mechanics prioritize strategy over haphazard gunning, Coordinated attacks lead to tense warfare, A vast array of interesting user-created scenarios, Lifelike visuals can inspire awe, You can contribute to battle in all sorts of ways
Cons: Somewhat light on developer-provided content, Performance problems, particularly online, Finding a good multiplayer match requires effort and patience
Excerpt: Simulation isn’t the defining aspect of Arma. It’s scale. The enormity of the map is the foundation for the experiences that distinguish Bohemia Interactive’s flagship franchise. It’s what makes radios, topographical maps, binoculars, and compasses practical equipment in an FPS. It’s what allows for kilometer-long headshots and coordinated convoy raids.