Conclusion: There’s no getting away from the fact that ArmA II is rough around the edges. Bugs and glitches are rife, and the unforgiving difficulty and focus on realism will prove frustrating to those used to the comparatively cosy warfare of Call of Duty 4 and other shooters. But it would be foolish to dismiss ArmA II because of this as Bohemia Interactive has crafted an extraordinary simulation of modern war that is among the most immersive, atmospheric and technologically...
Summary: ArmA II is set in the near future, year 2009, in a fictional post soviet country called Chernarus. Players will be sent as members of a US Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.
Excerpt: When you first boot up ArmA 2, it's hard to shake the feeling that you've played this game before. It bears more than a passing resemblance to the original ArmA: Armed Assault, as well as 2001's Operation Flashpoint. Not surprising given that Bohemia Interactive developed all three titles. But has ArmA 2 improved on the formula? The single-player portion of ArmA 2 takes place in Chenarus, a fictional former Soviet nation steeped in civil war.
Summary: Shooters make a pact with you. Half-Life 2, Far Cry, even BioShock all have a basic formula: standard controls, guns that put bullets where you tell them to, enemies who are just looking for a lead injection. These games spit in their hand and tell you: "Yes, we will make shooting many, many people an easy thing." Offer your saliva-soaked hand to ArmA 2 and the game will slap it away. If you want easy, go somewhere else.