Arma II – Army of the Czech Republic DLC – Review (PC)
7 September 2013
Excerpt: It’s been almost two years since we’ve seen the release of an expansion pack for ArmA 2. It’s surprising to see a release for ArmA 2 when it’s full steam ahead for development on ArmA 3. The question is, was it worth the wait?
Excerpt: Shooters make a pact with you. Half-Life 2, Far Cry, even BioShock all have a basic formula: standard controls, guns that put bullets where you tell them to, enemies who are just looking for a lead injection.
Conclusion: There’s no getting away from the fact that ArmA II is rough around the edges. Bugs and glitches are rife, and the unforgiving difficulty and focus on realism will prove frustrating to those used to the comparatively cosy warfare of Call of Duty 4 and other shooters.
Excerpt: First things first, let's get this out of the way. ArmA II is a unique multiplayer experience, a sometimes rough-hewn but admirable bit of technology, and a fantastic platform for player-made scenarios and mods.
Excerpt: Okay, so you’ve probably gotten the message by now. I’ve written three previews for this game over the past nine months, and with hindsight I realise that they’ve all been making the same three points: a) ArmA II is awfully pretty, b) ArmA II is absolutely massive and c) ArmA II is cruelly...
Conclusion: Multiplayer is the usual ArmA 2 fare, and suspiciously devoid of zombies. The rehashed version of Chenarus is familiar. Because of DayZ , I can't help but feel a sense of trepidation whenever approaching a town, as if a zombie apocalypse is imminent.
Conclusion: holds barred battle for the fate of a nation. It's almost trivializing to call this title a mere "first person shooter," and almost insulting to call it a game. ArmAII does for infantry combat, SpecOps warfare, and counterinsurgency scenarios what the Falcon series did for flight simulators.
Summary: While the gaming segment for military-based shooters is quite wide, running the gamut from ancient history to future wars yet to be fought (with a notably large spike surrounding the WWII era), the types of games available can be categorized more readily.