Arma II – Army of the Czech Republic DLC – Review (PC)
21 October 2012
Excerpt: It’s been almost two years since we’ve seen the release of an expansion pack for ArmA 2. It’s surprising to see a release for ArmA 2 when it’s full steam ahead for development on ArmA 3. The question is, was it worth the wait?
Excerpt: The original ARMA, eventhough a shameless copy of Operation Flashpoint, was a decent game. It had some bugs, but also solid gameplay and a strong focus on the entire multiplayer part made that the player was more forgiving than usual. ARMA 2 seems to go down the same lane.
Conclusion: There’s no getting away from the fact that ArmA II is rough around the edges. Bugs and glitches are rife, and the unforgiving difficulty and focus on realism will prove frustrating to those used to the comparatively cosy warfare of Call of Duty 4 and other shooters.
Summary: Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Excerpt: First things first, let's get this out of the way. ArmA II is a unique multiplayer experience, a sometimes rough-hewn but admirable bit of technology, and a fantastic platform for player-made scenarios and mods.
Excerpt: Okay, so you’ve probably gotten the message by now. I’ve written three previews for this game over the past nine months, and with hindsight I realise that they’ve all been making the same three points: a) ArmA II is awfully pretty, b) ArmA II is absolutely massive and c) ArmA II is cruelly...