Arma II – Army of the Czech Republic DLC – Review (PC)
7 September 2013
Excerpt: It’s been almost two years since we’ve seen the release of an expansion pack for ArmA 2. It’s surprising to see a release for ArmA 2 when it’s full steam ahead for development on ArmA 3. The question is, was it worth the wait? After the release of the British Armed Forces and Private Military Company expansions in late 2010, Army of the Czech Republic marks the third entry in a series of army based expansion packs for the world’s most popular military simulator.
Excerpt: Shooters make a pact with you. Half-Life 2, Far Cry, even BioShock all have a basic formula: standard controls, guns that put bullets where you tell them to, enemies who are just looking for a lead injection. These games spit in their hand and tell you: "Yes, we will make shooting many, many people an easy thing." Offer your saliva-soaked hand to ArmA 2 and the game will slap it away. If you want easy, go somewhere else.
Conclusion: There’s no getting away from the fact that ArmA II is rough around the edges. Bugs and glitches are rife, and the unforgiving difficulty and focus on realism will prove frustrating to those used to the comparatively cosy warfare of Call of Duty 4 and other shooters. But it would be foolish to dismiss ArmA II because of this as Bohemia Interactive has crafted an extraordinary simulation of modern war that is among the most immersive, atmospheric and technologically...
Excerpt: When taken together, the campaign and single-player scenario missions offer a lot of variety. At their best, they show Bohemia Interactive's flair for the dramatic. During a commando raid to rescue hostages held in a factory, you come down a hill overlooking a local village. Friendly forces are launching an assault on the village, which ends up sending a swarm of enemy troops in your direction. What could have been a simple shootout is situated in a larger context.
Excerpt: Okay, so you’ve probably gotten the message by now. I’ve written three previews for this game over the past nine months, and with hindsight I realise that they’ve all been making the same three points: a) ArmA II is awfully pretty, b) ArmA II is absolutely massive and c) ArmA II is cruelly realistic. All these observations remain well and true, but I won’t spend too much time making them for a fourth time.
Conclusion: Multiplayer is the usual ArmA 2 fare, and suspiciously devoid of zombies. The rehashed version of Chenarus is familiar. Because of DayZ , I can't help but feel a sense of trepidation whenever approaching a town, as if a zombie apocalypse is imminent. Aside from some new skins, weapons and vehicles, everything in this DLC is rehashed from existing game assets and offers little new of value.
Excerpt: To the shooter enthusiast who laments auto-aim, refuses regenerating health, tires of over-protective cover systems, balks at recoilless rocket launchers, and rolls his eyes at infinite respawns, Arma 2 is a love letter perfumed in cordite. You’re a member of Razor Team, a Marine squad deployed by the United States to assist the Chernorussian government against a well-armed insurgency.
Pros: Comprehensive realism; complex, open warplay; unique and intense co-op experience.
Cons: Schizophrenic allied and enemy AI; some unintuitive controls.
Conclusion: holds barred battle for the fate of a nation. It's almost trivializing to call this title a mere "first person shooter," and almost insulting to call it a game. ArmAII does for infantry combat, SpecOps warfare, and counterinsurgency scenarios what the Falcon series did for flight simulators. It's just that detailed.
Summary: ArmA II is set in the near future, year 2009, in a fictional post soviet country called Chernarus. Players will be sent as members of a US Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.