Excerpt: For all intents and purposes, ArmA: Combat Operations could be considered the sequel to Operation Flashpoint , which combined realistic strategy with what looks like a FPS. ArmA features many of the same mechanics as a typical war-themed shooter, though with a greater emphasis on realism, which is either a great thing or not-so-great thing depending on how you look at it.
Excerpt: If you played a game called Operation Flashpoint a few years back, then you’re in for a serious case of déjà vu. ArmA is developed by the same studio behind Operation Flashpoint and shares that game’s look and feel, interface, and style of play. This also means that it pretty much has the same good and bad points as Operation Flashpoint, so just like that game some people will love ArmA while plenty of others will want to stay far away from it.
Excerpt: For a little while, I was back in 2001. That's when Operation Flashpoint came out, a game which was really unlike anything we had seen before on the PC. Certainly we had seen wargames before, but mostly they were the "run on a track" type where the player is forced to achieve objectives on a limited map where scripted things happen at different points. And if you got hurt, there was always a handy health pack lying around to magically heal you back up.
Summary: Armed Assault features a new engine with a fresh modern setting, and will reacquaint gamers with the ultimate in realistic, combat gaming. Freedom of action and immersive complex environments, blended with a unique touch of total simulation.
Excerpt: If I said there's a new military simulation out that you should try, you'd probably think I was talking about some slow, plodding turn-based strategy game. Or maybe a naval simulator. But here's one called
Excerpt: Armed Assault: Combat Operations, also known as ArmA, focuses on making a thoroughly authentic military gameplay. Like Battlefield, it attempts to mix action FPS elements with a simulation of real-life battle. Unlike Battlefield, it is far more realistic and focuses a lot less on the “action” part. ArmA creates a realistic approach in both gameplay and control, whereas Battlefield just wants to look realistic while having easy to pick up gameplay and controls.