Summary: Antichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store and shoot little cubes, and you walk and jump. End of the story.
Summary: Antichamber is an interesting game. It tries really hard to be different which might really please some people. It certainly feels different from other first person puzzle games which might be a reason to pick this game up if you are getting bored of other games in the same genre. I am not entirely in love with everything about this game though. First of all i should mention that i got really badly dizzy and nauseated when playing this game.
Summary: I'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started.
Summary: This review contains spoilers, click expand to view. This game had me hooked from start to end. Amazing puzzles (that's challenging, but not impossible) set against some amazing visuals at time... all that while playing the most calming background music. At one point you can solve a particular puzzle and end up in a room where the developers set up a picturesc roadmap of the product development throughout the years. You can see how the product changed throughout.
Summary: I don't give out many 10's, but this game earned it. It doesn't look like much from the pictures, but in my book this is the first first-person-puzzler game to even come close, and possibly match, the brilliance and uniqueness of Portal, besting even Quantum Conundrum and Qube. There's no witty narrator, or even a storyline; you simply start in a black room, then walk around a mansion(?) where the laws of physics, logic, and sanity don't apply.
Summary: One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection?
Summary: After playing Antichamber for:- 1 minute."what the frick is this crock of twaddle!" 2 minutes."I'm feeling disorientated and dizzy. groan." 3 minutes. "Goddam it I'm stuck. How the hell....." 4 minutes "Ahh! thats it I got it, but wait..what the hell is this... 1 hour. "HEY WORLD I've just been playing this most awesome puzzle game, its like this um.
Summary: Indie developer Alexander Bruce has created a mind-warping first-person puzzle game reminiscent of Fez and Portal, yet still entirely new and fresh. The title is Antichamber, and its brilliant aesthetic, incredible puzzles, and haunting soundtrack is something every fan of puzzle games—or even unique ideas and innovative gameplay—should experience. The astounding colors, excellent level construction, and plethora of “aha!