Excerpt: Antichamber is a game that is hard to explain with words. Australian indie game developer Alexander Bruce has managed to create a stunning, surreal, and diabolical first-person puzzle platformer that will leave most players both baffled and intrigued.
Excerpt: Corey Lenack aka “Woodsie” and Sean Freeark aka “Shepherd” from ThePCelitist have recently joined TPG to provide insightful and entertaining video reviews. Their first venture sees Corey finding his way down the halls of Antichamber while Sean grills him on certain aspects of his adventures.
Excerpt: In a commentary track early in Portal 2 , Eric Tams explains that during the development of the game, as levels and links between them were being tweaked, Valve improved their workflow by linking everything together with portals.
Pros: Figuring out "Breaking the Arc."
Cons: Any time I needed to precisely control the pulling ability.
Excerpt: Antichamber makes great use of the opportunity video games offer — to create interactive universes alternative to ours. Whereas most of other projects focus on delivering worlds rich in history and culture while trying to imitate as accurately as possible physical laws similar to the ones we...
Excerpt: Non-Euclidian geometry and Einstein-Rosen bridges converge in Antichamber, the Large Hadron Collider of first-person puzzlers. What starts as a kaleidoscope of trippy wanderings soon takes on a Portal-esque feel when you come across a strange device that allows you to pick up and place little cubes.
Conclusion: It really does force you to think completely outside the box, and at times the puzzles are very abstract, but there is always some method to the madness. I commend Alexander Bruce for consistently coming up with puzzles that tested me throughout the game.