Excerpt: Antichamber is a game that is hard to explain with words. Australian indie game developer Alexander Bruce has managed to create a stunning, surreal, and diabolical first-person puzzle platformer that will leave most players both baffled and intrigued. Originally titled Hazard: The Journey of Life, Antichamber may be described as Portal on LSD. However, such mere comparison does no justice to the intense psychological experience that this game delivers.
Summary: What is Antichamber? Well, that’s a tough question. Antichamber is many things, all at once. It’s unique, surprising, lovingly crafted, and gorgeous. It is not conventional, straightforward, or ordinary. The less you know about Antichamber the better, so without further ado here are many words about Antichamber .
Excerpt: Corey Lenack aka “Woodsie” and Sean Freeark aka “Shepherd” from ThePCelitist have recently joined TPG to provide insightful and entertaining video reviews. Their first venture sees Corey finding his way down the halls of Antichamber while Sean grills him on certain aspects of his adventures. Please watch the video below and check out more video content from ThePCelitist .
Excerpt: Much like the game itself, it’s a little hard to know where to begin when writing about Antichamber . It’s a game that bursts with originality, and yet it invites easy comparisons all the same; the amount of “It’s Portal with ____” or “on ____” descriptions floating around the internet are certainly apt. However, they also can’t begin to convey the way the game works.
Excerpt: Antichamber makes great use of the opportunity video games offer — to create interactive universes alternative to ours. Whereas most of other projects focus on delivering worlds rich in history and culture while trying to imitate as accurately as possible physical laws similar to the ones we discovered, Antichamber does just the opposite — we learn nothing about the place we are in, and the basic principles here are fundamentally different from what human brain is...