Excerpt: Antichamber is a game that is hard to explain with words. Australian indie game developer Alexander Bruce has managed to create a stunning, surreal, and diabolical first-person puzzle platformer that will leave most players both baffled and intrigued.
Excerpt: Antichamber makes great use of the opportunity video games offer — to create interactive universes alternative to ours. Whereas most of other projects focus on delivering worlds rich in history and culture while trying to imitate as accurately as possible physical laws similar to the ones we...
Excerpt: Non-Euclidian geometry and Einstein-Rosen bridges converge in Antichamber, the Large Hadron Collider of first-person puzzlers. What starts as a kaleidoscope of trippy wanderings soon takes on a Portal-esque feel when you come across a strange device that allows you to pick up and place little cubes.
Conclusion: It really does force you to think completely outside the box, and at times the puzzles are very abstract, but there is always some method to the madness. I commend Alexander Bruce for consistently coming up with puzzles that tested me throughout the game.
Summary: I was the guy that didn’t like Portal. Okay, so I admit the story was funny and well paced, the gameplay was original and the design of the puzzles was generally flawless, but there was just something that didn’t click for me. It was a perfectly crafted little gem of a game….
Conclusion: Despite a few minor issues, we encourage you to put your intellect to the test in Anitchamber. This is a rare gem among modern-day games. It proves that even the simplest concept can be pushed beyond the limits few people dare to explore.
Pros: Creative, mysterious, thought-provoking and bloody good fun.
Cons: Might be a bit too taxing for the impatient, minor graphical issues.