Summary: I'm generally a fan of old-school RPGs, I'm all in for supporting indie game developers, but c'mon! This entire trend of crappy games sold as "Indie", "Retro" or "Old-School" is really starting to get on my nerves! I don't mind the lack of voice acting, I don't need long and gorgeous cut-scenes, I can live with the shallow storylines, I can also deal with the ugly graphics in general.
Summary: I really wanted to like Anodyne, but it in the end it just doesn't deliver. There are a lot of little ideas in it that are great, and add up to the atmosphere that is cited as its main selling point, but those ideas all have to do with graphics and sound. The gameplay itself is very thin and feels tacked on, like it's just an excuse to get you to move through the different areas of the game.
Summary: Just because you can... doesn't mean you should. I really appreciate all the throwbacks to retro gaming that have been coming out lately, but this just didn't do it for me. Maybe it was the awful way I had to use my joysticks as opposed to a d-pad, maybe it was the horrible music, maybe it was the lame story, or the lame combat... or the fact that the game really isn't that puzzling... It just didn't take me in. Big let down.
Summary: I can't believe games like this actually still exist in 2013. I mean, you're not good enough to develop a real game and you only can afford free tools like RPG Maker? Don't make a game, then. There are hundreds of lousy and under-the-avergare RPGs out there, we don't need another one just because it's "your own".
Summary: Anodyne is a Zelda-style action game where you explore surreal areas and crawl through dungeons. I really couldn't bring myself to finish this game. While the environments are neat and a bit unsettling, the game's puzzles are really poorly designed and the controls are sub-par, which made this a really frustrating experience. In addition, the map is completely labyrinthine.
Summary: If you are in your mid-twenties, this is the only game you should play this year. Its an inspirational game made by people like us, about us. I grew up on FF3, Secret of Mana, Chrono Trigger and Zelda. This game fits into that world, explores it further in many respects, and falls short as well. As you go through the game, you realize these game devs played those games, and they remember what it was like to be a kid.
Summary: This game is advertised as zelda-esque, atmospheric adventure game. As this game indeed resembles Zelda graphically it's a far cry from an adventure like Zelda. The story itself is one of those 'you don't know why you are here and everything's strange' -types and you have to follow a certain path to advance in it. There's not much room for exploring other than finding the gateway to your next 'dungeon'.
Summary: I bought this game because people called it "atmospheric". However, I was not captured by it at all-- and I'm the type of person that enjoys these types of games. People need to learn that if you're going to make a game with RPG Maker, you need a good story and music to make it worthwhile. Unfortunately, Anodyne is lacking in both of these areas, at least in my opinion. It's not terrible, but it just wasn't good enough to make me play more than an hour.
Summary: A great little game. Slick controls, a nice atmosphere and some real excellent music. What starts off as merely strange becomes a journey into the bizarre. Can't recommend this gem enough. On sale right now for 30% off which is a great deal, but honestly $10 bucks isn't too much to ask for a game with as much charm as this.