Summary: Anodyne takes the gameplay and visuals of older Zelda titles and put them in a surreal story in an ever-changing landscape. Poor controls let down the rest of the game, but it's still enjoyable.
Conclusion: Anodyne is a game that, despite one very problematic gameplay element, manages to play with a tried and true genre and create something new and exciting. It lasted just long enough to make me wish that it had ended earlier, and the card collecting feels like its sole purpose is to extend the game,...
Excerpt: Describing the indie creation of two-man team Sean Hogan and Jon Kittaka requires more than a single comparative line, and much more to understand it. I’m still working on understanding it. But the experience of Anodyne is The Legend of Zelda: Link’s Awakening set inside a Hieronymus Bosch triptych.
Pros: Excellent hit detection makes combat, puzzle solving, and exploration a joy. Beautiful and unique environments, characters, and puzzles. Atmospheric and gorgeous soundtrack.
Cons: Painfully challenging at times, with extremely short invincibility after damage compared to enemies’. Jumping challenges require frequent pixel-tight jumps to the point of frustration. Even with nexus fast-travel, difficult to find your way around the overworld and remember where dungeons are loc...
Excerpt: Anodyne is a top-down, 2D dungeon crawler and while trying to get into it as much as possible, the game often fails to make any sense whatsoever. After hours of play and being little to no clue about the game direction the player is tempted to simply quit.
Summary: Anodyne 's combat is designed around its mechanical simplicity: you hop around to avoid attacks and whack bad guys with your broom. Success is based entirely on your ability to read enemy patterns and dispatch the baddies accordingly.
Summary: Anodyne is a top down 2D dungeon crawler for the PC, Mac, and Linux. The game is at heart a 16 bit styled clone of the 2D Zelda games. If you have played Link’s Awakening DX then you will feel right at home with this game.
Excerpt: The influence of drugs in our culture is a polarizing topic, bound to bring the worst out of both sides. Yet one agreeable truth to their usage in creative projects is that it allows storytellers to weave cathartic, mind-bending dreamscapes.