Summary: The popular Anno series has survived for over a decade now, each title being numbered in such a way that makes you wonder if they form some kind of sequence test. There is only so much you can do with wooden ships and colonial-era economies, and instead of going for an Anno 1805 or Anno 1299 the franchise has finally made the jump to the future.
Conclusion: I quite like the time I spend with Anno 2070, mainly because of the futuristic theme and because of the very well thought production chains but this is not a game that will have a spot in my collection in the long term. If I am looking for a city builder then my love will always remain attached to the third Caesar game and to Pharaoh, where the task of building a harmonious city was supplanted by the monumental projects, giving the game a sense of place and purpose that...
Pros: + Great gameplay, + Solid graphics, + Different factions
Conclusion: Anno 2070: Deep Ocean adds a good amount of content to a game that was already brimming with content when it was first released. The campaign provides a wonderful way to explore the various additions that the expansion pack has to offer. That said, it is a bit on the short side: you can have it done and dusted in a weekend or so.
Excerpt: The world has seen the last of the polar ice caps, global warming has raised the sea-level by a few meters and the world map looks completely different. Huge corporations have taken over the world and everything has been reduced to a race for making the biggest buck. This is the world of Anno 2070, a look into our future.
Summary: With Anno 2070, a well-regarded series of strategic city builders goes rushing headlong into the future. No longer do you produce spices and dates, or ivory and jade. Such notions seem almost quaint in Anno 2070, where fancy health drinks and microchips are in high demand, and submarines scan for anomalies near underwater islands.
Pros: Involving mix of city building, resource management, and mission completion, Metagame adds persistence in clever ways, Great visuals and soundtrack give the game a cool sci-fi style, Pollution control and underwater islands invigorate the formula
Cons: Online copy protection makes for occasional technical trouble, Some interface quirks and other foibles can lead to confusion for beginners
Excerpt: The Anno series has become a self-propelled juggernaut in the strategy world, with very few critics and fans having bad words to say about it. From the early “Anno 1602” to this new, contemporary offering we have seen the series grow in content, innovation and reputation. Anno 2070 will be seen by many as moving away from its roots, but how wrong they are.
Excerpt: It starts out modestly enough. Drop a few houses and make sure they're well fed. Then give them a few amenities, at which point they turn into richer houses that pay more taxes, and eventually expect more amenities. This is standard issue city builder stuff, as old as Caesar But Anno 2070 does more than the average city builder. It layers on a trading and transportation game. It presents a futuristic waterworld dystopia in a global warming apocalypse.
Conclusion: All things considered, neither the weakish post-frenzy war AI nor the hard to get into interface detract from the game’s magnificence. The AI can be forgiven because there’s so much to do that giving you a breather from constant war pressure is almost a blessing and, after a few hours, the interface won’t bother you at all. A few small bugs aside, the game is rock solid too so it scores points in that area as well.