Excerpt: " Anna ? What the hell kind of title for a horror game is that? Seriously, are we talking about a horror game or a three-chord love song written by a depressed teenager?" I thought at first that I had been duped into purchasing Anna: Extended Edition . Judging by its name and fancy logo, it seemed less like a horror adventure title and more like an artsy European love story.
Excerpt: I don’t generally play horror games. I get creeped out relatively easy, but that’s not why. Truth be told, horror games tend to frustrate me. The games that I have played have had obtuse puzzles and/or sloppy controls and when you’re being chased by a faceless ghoul, that’s really the last thing you want. Nevertheless, I figured this might be a game worth looking into. I had the ability to play either the Original or Extended Edition, so I chose the latter.
Summary: I enjoy point-and-click horror games very much. They've been an obsession of mine for a few years, drawing upon my nostalgia for my first PC love, Myst , and my attraction to suspense and intrigue. I love miring through the inherent flaws inevitable in a low-budget indie game to find that diamond-in-the-rough experience.
Excerpt: Anna is a tangled mess of illogical puzzles, incomplete narratives, and nonsense. It may also be among the most beautiful, creepy, and unforgettable games you get to experience. These conflicting qualities make it difficult to offer a quick judgment on this game. Usually the mark of a truly awful game—adventure or not—is that you do not remember much about the game after you play it.
Excerpt: The idea: a horror game that reacts to your presence within the world. Anna knows what you're thinking, so goes the marketing blurb, and she'll use that against you. The reality : a first-person point-and-click adventure that relies on infuriating genre tropes. You'll spend most of your time crawling around dilapidated rooms, searching for an object you might be able to arbitrarily combine with another, in the hope that you'll manage to trigger the next spooky set-piece.
Conclusion: Anna is unarguably hampered by poor software engineering, lacklustre design, and an unintuitive user interface, but as an experience it is challenging, experimental, artistic, and above all: new. I have not been as surprised by a game in a long time and it is this feeling of curiosity and intrigue that keeps me playing it.
Pros: Challenging and surreal puzzles, unsettling aesthetics, experimental gameplay.
Excerpt: Every once in a while, as you wander around looking for a game to play, you can stumble upon one that has managed to hide from your radar. But all it needs is a simple title to pique your interest.
Pros: Good visuals, Themed music and sound
Cons: Inconclusive story, Puzzles are illogical, Childish horror