Excerpt: Ankh: Battle of the Gods is the third game in the Ankh series starring Assil set in ancient Egypt (or at least somewhere slightly influenced by ancient Egypt). This time, you must navigate Assil safely through a number of comic scenes in order to defeat the villain Set (or Seth as the game has it) of the Egyptian pantheon. The sequel is developed by Deck13 Interactive, the same German developer of previous games of the series.
Excerpt: From the ancient Egypt comes the tale of Assil, the son of an architect of the Pharaoh. Assil has brought upon himself a death curse when he accidentally disturbs the tomb of a mummy while throwing a party inside a pyramid. His dad does not believe him and thinks that his rebellious son is just making up the story as an excuse to stay up all night. So, the young Assil must now go on a quest to save himself by reversing the curse.
Excerpt: Today children, I shall perform a simple three into one trick. So, I shall take the 90's PC games Monkey Island and Grim Fandango, plus Disney's Aladdin movie and place them into this magic hat. Shake it around a bit, blow into it thrice times, and produce this very rare breed of video game... That game is Ankh and it's the very opposite to what the majority of modern games have come to aspire to. Instant gratification, it seems, is an absolute necessity for many.
Excerpt: Ankh: Heart of Osiris, developed by Deck13 Interactive and published by XIDER Games, is the sequel to Ankh, a game more or less in the zany cartoon tradition of LucasArts' classic adventure games such as The Secret of Monkey Island or Sam and Max Hit the Road. Ankh: Heart of Osiris continues the story from the first game, taking the player back to Ancient Egypt to match wits with the evil Osiris, God of the Underworld.
Excerpt: finishes. After a misunderstanding with Thana over a love letter sent by the spurned pharaoh’s daughter, he hits the tiles, gets wrecked and wakes up in a side ally with a killer headache and a conspicuous lack of Ankh. After being convinced by a clairvoyant bet-taker that his fate was inter-tined with the odd artefact, Assil is grudgingly forced to start a new quest all over again.
Excerpt: You may have noticed, but I'm a bit of a nostalgia freak. I like a lot of older things (cough, cough, Civ II), and harken back to the glory days of yesteryear. Sometimes I long for the days of irreverent comical adventure games, games where setting up the horrible pun is almost as important as furthering the story. Thank God they still make games like Ankh. Ankh tells the tale of Assil, son of the Pharaoh's chief architect.
Excerpt: Everything is fine and dandy when it's yet to end. The story of Assil continues and confirms the fact that the action unfolding still had / has many things to show. First of all, what it meant to him to be cast away from the...
Excerpt: Behold Assil... Adventures about Egypt usually deal with ancient treasures and the mysteries of the past. German developer Deck 13 decided to create a totally different Egyptian adventure. The story of Ankh starts with the young Egyptian boy Assil stealing his father's keys. His father is the pharaoh's architect, and Assil thinks having a party in an ancient tomb would be awesome. Unfortunately, Assil manages to get cursed by the owner of the tomb, a mummy.
Pros: Gripping story, interesting characters
Cons: A number of illogical puzzles, lasts less than fifteen hours