Conclusion: Pushing on to see if this was an anomaly in the proceedings, I was impressed to find that, with patience, these kinds of battles do indeed become increasingly regular and original (as, for instance, elephants join the fray, and siege towers bear down upon crumbling walls).
Excerpt: The more games I review, the longer I do it, the more I come to realize that really original games are very few and far between. This is especially true in the RTS genre, where a single good idea will spawn copycats for years to come.
Excerpt: It could be said that you don't need much to advance an RTS title that would rapidly build its modest community of players. You need at least two factions differenced in terms of abilities, and balanced for gaming pleasure sake;...
Excerpt: The other week there were a couple parties friends had to celebrate the release of the movie "300" to DVD. To spice up one party some, I brought a copy of Ancient Wars: Sparta along because it was obviously inspired by the film.
Summary: Ancient Wars: Sparta is based on the historical background of Spartans high culture, and not feature myths or legends, there will appear huge ancient battles on your screen, enabled by a brand new 3D engine.
Excerpt: First Impressions My reaction is Okay, so this game isn’t based on 300, but it’s nevertheless quite an epic beast in itself. Set in the lovely lands of Greece, the game features three main civilizations: the Spartans (altogether now – SPARTAAAA!), the Egyptians, and the Persians.
Summary: Sparta: Ancient Wars is based on the historical background of Spartans high culture, and not feature myths or legends, there will appear huge ancient battles on your screen, enabled by a brand new 3D engine.
Conclusion: Europa Universalis has an incredible amount of depth that -for lack of any better description- is easy to learn but difficult to master. One frustrating quirk that I have not mentioned yet, is worse than all the ones mentioned above. What truly drives me insane is the Terra Incognita concept.