Reviews and Problems with Amnesia: The Dark Descent
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Realm of Gaming
30 October 2013
Excerpt: I've played my share of horror games that started off tense, but eased up on the scare factor as I advanced ( Penumbra: Overture ). I've also plunged into a few that featured mundane introductions, awkwardly interrupted by spookiness ( Silent Hill 3 ). Usually, though, I enter a game that's so desensitizing that it becomes about as frightening as a old sock before I was even halfway through its campaign ( The Suffering ).
Excerpt: Amnesia: The Dark Descent is an adventure survival horror game from Swedish indie developer Frictional Games, creator of the acclaimed Penumbra series. Similar to games from that series, this game is played from a first person perspective and features an advanced physics engine that allows direct interaction with objects and the environment. It is by far the scariest game I have ever played.
Excerpt: Amnesia: The Dark Descent isn't one of those games you're going to hear about through a multi-million dollar ad campaign, its not one of those games that's Gamestop is going to ask you if you want to preorder. It is however, everything that's right about the video games industry today. I know that may be a bold statement, but it's true.
Summary: Amnesia is a cost effective experience. For a small sum you get to wander through a world that is both darkly enchanting and suspenseful. It’s short overall length and below average puzzles hold back what could be a defining masterpiece.
Excerpt: In most graphic adventures you need to understand the environment and the history of the role you are playing. Amnesia adds an interesting twist. The main character, Daniel, has had something happen to him, making him totally forget what is going on. Early on in the game he finds a note from his previous self that provides just a little information. It is the purpose of the game to try to understand the rest.
Excerpt: Despite their graphical restrictions and penchant for awful voice acting, the survival horror games of the ’90s and early 2000s always managed to frighten with effective use of the protagonist’s vulnerability and a fantastic, panic-inducing atmosphere. In recent years, however, this traditional survival horror genre has almost died out, with beefy mercenaries armed to the teeth with myriad heavy weapons, easily disposing of any ‘scary’ foe they may encounter, replacing...
Summary: Amnesia: The Dark Descent is a first-person survival horror game set in the late 18th century, and takes the player on a thrill ride through the depths of madness, exploring the dark side of the human emotions.
Conclusion: If you’re going to play Amnesia: The Dark Descent in the evening, with the lights out and headphones on, make sure the house is empty. Should someone come up behind and tap you on the shoulder it could be game over. You’ve been warned.