Reviews and Problems with Amnesia: The Dark Descent
Showing 1-10 of 70
Realm of Gaming
30 October 2013
Excerpt: I've played my share of horror games that started off tense, but eased up on the scare factor as I advanced ( Penumbra: Overture ). I've also plunged into a few that featured mundane introductions, awkwardly interrupted by spookiness ( Silent Hill 3 ). Usually, though, I enter a game that's so desensitizing that it becomes about as frightening as a old sock before I was even halfway through its campaign ( The Suffering ).
Summary: In recent years, the survival horror genre has seen something of a decline. Its once-defining characteristics have been co-opted into other genres or simply set aside in favor of more refined, accessible play. These days, the modern survival horror title more resembles an action game with the occasional jump scare than a truly fear-focused offering.
Excerpt: Amnesia: The Dark Descent isn't one of those games you're going to hear about through a multi-million dollar ad campaign, its not one of those games that's Gamestop is going to ask you if you want to preorder. It is however, everything that's right about the video games industry today. I know that may be a bold statement, but it's true.
Excerpt: Despite their graphical restrictions and penchant for awful voice acting, the survival horror games of the ’90s and early 2000s always managed to frighten with effective use of the protagonist’s vulnerability and a fantastic, panic-inducing atmosphere. In recent years, however, this traditional survival horror genre has almost died out, with beefy mercenaries armed to the teeth with myriad heavy weapons, easily disposing of any ‘scary’ foe they may encounter, replacing...
Summary: Amnesia: The Dark Descent is a first-person survival horror game set in the late 18th century, and takes the player on a thrill ride through the depths of madness, exploring the dark side of the human emotions.
Conclusion: If you’re going to play Amnesia: The Dark Descent in the evening, with the lights out and headphones on, make sure the house is empty. Should someone come up behind and tap you on the shoulder it could be game over. You’ve been warned.
Excerpt: True survival horror games are rare these days. Games like Dead Space and the most recent Resident Evil titles can be scary but tend to be just as focused on action as they are on atmosphere. In Frictional Games’ Amnesia: The Dark Descent, you get no gun. When a gruesome shambling creature rounds a corner on wobbly knees and its yawning rictus comes into focus, you can only succumb to its onslaught or flee in terror, hoping the shadows will provide safe haven.
Excerpt: Amnesia’s protagonist, Daniel, is the most recent in a long line of examples of why we shouldn’t play with mysterious artifacts: they almost always unleash some sort of malevolent spirit, and never seem to end up as sweet jewelry like we had hoped. Daniel’s particular malevolent spirit is reality-warping kind of fog, and it is an omnipresent foe in Amnesia.