Reviews and Problems with Amnesia: The Dark Descent
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Realm of Gaming
30 October 2013
Excerpt: I've played my share of horror games that started off tense, but eased up on the scare factor as I advanced ( Penumbra: Overture ). I've also plunged into a few that featured mundane introductions, awkwardly interrupted by spookiness ( Silent Hill 3 ). Usually, though, I enter a game that's so desensitizing that it becomes about as frightening as a old sock before I was even halfway through its campaign ( The Suffering ).
Excerpt: Amnesia: The Dark Descent is an adventure survival horror game from Swedish indie developer Frictional Games, creator of the acclaimed Penumbra series. Similar to games from that series, this game is played from a first person perspective and features an advanced physics engine that allows direct interaction with objects and the environment. It is by far the scariest game I have ever played.
Excerpt: Amnesia: The Dark Descent isn't one of those games you're going to hear about through a multi-million dollar ad campaign, its not one of those games that's Gamestop is going to ask you if you want to preorder. It is however, everything that's right about the video games industry today. I know that may be a bold statement, but it's true.
Summary: Amnesia is a cost effective experience. For a small sum you get to wander through a world that is both darkly enchanting and suspenseful. It’s short overall length and below average puzzles hold back what could be a defining masterpiece.
Excerpt: In most graphic adventures you need to understand the environment and the history of the role you are playing. Amnesia adds an interesting twist. The main character, Daniel, has had something happen to him, making him totally forget what is going on. Early on in the game he finds a note from his previous self that provides just a little information. It is the purpose of the game to try to understand the rest.
Excerpt: Despite their graphical restrictions and penchant for awful voice acting, the survival horror games of the ’90s and early 2000s always managed to frighten with effective use of the protagonist’s vulnerability and a fantastic, panic-inducing atmosphere. In recent years, however, this traditional survival horror genre has almost died out, with beefy mercenaries armed to the teeth with myriad heavy weapons, easily disposing of any ‘scary’ foe they may encounter, replacing...
Summary: Amnesia: The Dark Descent is a first-person survival horror game set in the late 18th century, and takes the player on a thrill ride through the depths of madness, exploring the dark side of the human emotions.
Excerpt: The biggest problem with Real Tennis HD is that the only difference between the modes of play are what you see between matches. Otherwise, anything you do in the game is what you can do for free in any given demo of any given tennis game; play tennis to varying degrees of difficulty. Believe it or not, it gets worse from there: The controls are horribly fiddly, opting for not one poorly implemented ‘virtual stick’, but two.
Summary: Amnesia: The Dark Descent is not your average game. It’s not made for children and it’s not made for elderly people. It’s a game made to do one thing: scare the players down to their core. You might think we are ready for it, after all these years of gaming, but nothing will prepare us for this experience.
Pros: I don’t know if it’s the scariest game I’ve ever played. I’m more mature now and I’m harder to influence, but you should watch some of the YouTube videos about people playing. They are hilarious and they actually represent what most people feel about it. The fact that people record themselves while being scared is the best ad a game could possibly want, and it's a testament of its quality. The developers also recommend playing the game Amnesia: The Dark Descent with t...
Cons: The game is about tension, so I can understand that some of the interludes between action scenes need to vary, but sometimes you can go a long way without anything happening, especially at the beginning. The story also has a really slow development and has to be put together by the player. I’m not saying that a narrative voice was needed, as it would have totally disturbed the atmosphere, but I would have loved some more books in the game, or other clues to what is ac...