Reviews and Problems with Amnesia: A Machine for Pigs
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Amnesia: A Machine for Pigs
1 October 2013
Excerpt: You are plunged into complete darkness, under an altar that has been desecrated in unspeakable fashion. All you have is your basic instincts and an unreliable lantern. You take a look around, seeing nothing but cages, dead rodents, and blood. You can't trust your mind; you're hearing things, and possibly seeing them too. Suddenly, you hear a series of unsettling animal noises that sound like something far removed from the natural world.
Summary: Amnesia: The Dark Descent is a beloved title for a number of reasons. As well as becoming a viral darling thanks to a cavalcade of shrieking YouTube videos, Dark Descent was praised for bringing back a sense of true survival horror at a time when so many publishers were adamant the genre was dead. It was also just a straight up terrifying game, which helped!
Conclusion: While undoubtedly completely less OH MY GOD RUN HIDE than the first game Amnesia: A Machine For Pigs manages to still be a worthwhile purchase thanks to The Chinese Room putting so much effort into maintaining a creepy, freaky atmosphere. It also offers a much better plot with a satisfying ending, and those damn pig masks (OR IS IT JUST ONE?!?) get me every time.
Conclusion: All of this—the frantic narrator ranting about the filth of the world, the endless and nihilistic sprawl of the factory, the sound design that overwhelms—combine to disturb more deeply than any throwaway jump scare. The game has those too, but what you’ll take away is the darkness, the grime, and the desperation. This is a short game, playable in four or five hours—less if you rush—but the impression it leaves is lasting.
Excerpt: The fear of the dark is one of humanities greatest assets. Since the days of cavemen, it’s kept us huddled round fires and shuttered in at night. It’s laced the Earth in the yellow glow of tens of billions of streetlights, and it makes sure that we don’t go sticking our noses in places where they often don’t belong. Lest we see, or are seen by that which we would seek to avoid.
Conclusion: Whether this new and streamlined take on Amnesia is successful or not depends on how close an experience to the original you’re expecting. It may not strike out as viciously for big scares, but A Machine for Pigs ‘ effort to streamline the action keeps you far more ensconced in the dark journey. thechineseroom’s superb storytelling will shock and disturb patient players in lasting ways.
Excerpt: Amnesia: The Dark Descent breathed new life into the survival-horror genre with its simple, yet terrifying first-person adventure style. Forgone were the third-person view and an arsenal of weapons that detracted from the survival-horror and created more of an action feel. The formula proved to be wildly successful and equally frightening, yet it wasn’t until developer The China Room (of Dear Esther fame) came together with Amnesia’s Frictional Games that a sequel began...
Conclusion: Concept: Follow up Amnesia: The Dark Descent’s castle-crawling horror with a macabre look into the industrial revolution’s underbelly
Graphics: Some rooms are impossibly dark without your lantern, a necessary tool that shows off Amnesia’s impressive lighting system
Sound: The groaning sounds of machinery and unsettling monster snarls keep you on edge
Playability: Controller support makes the keyboard and mouse optional, and provides a much more comfortable experience...