Summary: I just graduated from the University of Illinois with a Major in American history, my speacialty being the Revolutionary War. I got this game a few weeks ago because I thought it sounded interesting.
Summary: GSC's "American Conquest's" greatest strength is it's unique historical setting- not many games allow a player to refight the French and Indian War! I basically bought this game strictly because I love that period of history.
Summary: American Conquest is just another ordinary RTS title, adding to the several other RTS games available in the PC gaming library. What makes this game distinct from the others is that its based in North America..well thats good because everyone is freaked out by playing in Medieval Europe.
Summary: This could have been a great game, but there is only one problem with it: There are too many things going on at once! You cannot select one entire group at a time, only sections of a group, and since you usually have over 80 men on the battlefield at a time, things can get difficult to see, and...
Summary: Sure, the game looks great, but I wish a little more time had been spent on playability. No great improvement from Cossacks. First off, there are too many vexing common sense issues. Native American canoes easily sink top-of-the-line Frigates. So do small boats.