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American-civil-war-take-command-2nd-manassas.350529
7.2 out of 10

American Civil War: Take Command: 2nd Manassas

Take Command: 2nd Manassas explores one of the American Civil Wa Read more

Great Deal: $9.66

Reviews and Problems with American Civil War: Take Command: 2nd Manassas

Showing 1-10 of 15
Overall 8
8.0

Ageod's American Civil War - The Blue and the Gray

GamesRadar
24 June 2012
  • Pros: Deep strategy, Front lines that move, Historically accurate feel
  • Cons: No depictions of battle beyond a meter, Not enough music, If you don't like historical war games
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Overall 8
8.0

PC Review - 'Take Command: 2nd Manassas'

WorthPlaying
9 June 2007
  • Summary: Developed by MadMinute Games, Take Command: 2nd Manassas explores the titular 1862 battle of the American Civil War, which proved to be the pivotal engagement of the Northern Virginia Campaign.
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Overall 8
8.0

Take Command: 2nd Manassas

The Gamers Temple
9 March 2007
  • Excerpt: If you’re interested in Take Command: Second Manassas, and since you’re reading this review I assume that you are, the first thing that you need to know is that this is not a Total War type of game set in the Civil War. It is more of a real-time war game than a real-time strategy game and the pace of the game reflects this.
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Overall 7
7.2
Gameplay 7
7.2
Graphics 5
5.0
Sound 7
6.7
Lifespan 8
7.8

Expert Review

PALgaming
15 October 2006
  • Summary: Take Command: 2nd Manassas is a game that will predominantly be taken up by a niche market as it's not a typical strategy game and the slow pace will deter many players who prefer a more action packed RTS. MadMinute deserve a lot of praise for the effort they've put into the engine and it'll appeal to Civil War enthusiasts and fans of slow paced and intricate strategy games.
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Overall 8
8.0

Expert Review

GamesFirst!
22 May 2006
  • Excerpt: Normally, historical war games cater to the hardcore. Learning to play them takes a significant investment in time, and you'll still find yourself losing after hours of gameplay. Now, Mad Minute Games has introduced Take Command: 2nd Manassas, a war game based in the U.S. Civil War that is almost accessible enough for casual gamers. Well, almost. With excellent A.I.
  • Pros: ups: Cool
  • Cons: downs: Still a little slow-paced for the casual RTS fan
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Overall 8
8.3

Take Command: 2nd Manassas Review

GameSpot
5 May 2006
  • Summary: Wargamers and Civil War buffs will love the easy-to-play, historically authentic Take Command: Second Manassas.
  • Pros: Outstanding historical accuracy and little details provide a "you are there" feel, Realistic battle pace allows for time to strategize, Easy-to-use interface and camera system make it a snap to give orders
  • Cons: Very slow in comparison to typical RTS gaming, Presentation is generally lackluster
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Overall 7
7.0
Value for money 8
8.0
Gameplay 8
8.0
Graphics 6
6.0
Sound 6
6.0
Lifespan 9
9.0

Take Command: 2nd Manassas review

allaboutgames.co.uk
22 June 2006
  • Conclusion: It's an excellent effort from such a small team who have delivered a deep and enjoyable game. However, it's not particularly accessible to newcomers to the genre, and remains firmly a brilliant choice for the hardcore wargammers.
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Overall 7
7.0

Take Command: 2nd Manassas Review

Eurogamer
28 May 2006
Overall 8
8.0

Обзор Take Command: 2nd Manassas

vrgames
1 week ago
  • Excerpt: 1861-й год для нашего человека — это скорее отмена крепостного права в царской России, нежели начало гражданской войны в Северной Америке. Разработчики компьютерных игр постоянно пытаются заполнить столь существенный информационный пробел, да только выходит у них это слабо. Так как жанр шутера для такой задачи подходит слабо (убедиться в этом можно, если ознакомиться хотя бы с таким образчиком, как The History Channel's Civil War: Nation Divided), наплодилось множество...
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Overall 6
6.0

Take Command 2nd Manassas

speltidningen.se
3 June 2013
  • Excerpt: Innan jag ens börjar är det lika bra att erkänna.... Jag är gillar strategispel i allmänhet, och har en svaghet för Inbördeskrigsspel i synnerhet. Det gör att jag känner mig vänligt inställd till de två eldsjälarna på Mad Minute Games redan från början. Då ingen annan längre vill satsa på denna obskyra genre, då den inte varit tillräckligt lönsam, har de arbetat kvällar, nätter och helger under drygt fyra år.
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