Conclusion: Unfortunately the difficulty you choose is ultimately going to be responsible with how much fun you have with the game. Too easy and the game instantly becomes noticeably repetitive, too hard and you’ll get frustrated. There is no single correct way to play and while there are multiplayer options, I never actually succeeded in participating in one. I can see kernels of a fun game but I ultimately feel they’ll mostly be hidden from all but the most ardent of players.
Conclusion: It fails to excite or to engage, with a number of its systems feeling underdeveloped, and thus unnecessary, combining to create a humdrum affair. You upgrade your stats and your armour, but your character never feels personal to you, and there's no defining story to keep you interested.
Review: Clan of Champions has a war going on, but you'd never know it
30 October 2012
Excerpt: Take a glimpse at Clan of Champions ' story, and you’d swear it was set in a fantasy world rich with lore and quest possibilities. Three nations of orcs, humans, and elves are fighting for new territories. The western Kingdom of Ematrias seeks to repel the threat of the Al-waav Urban Allied Forces, but the deployment of unofficial mercenaries upon the battle has only aggravated the conflict.
Conclusion: With out a doubt this is a game for the fans. The updates are still significant, but they do nothing to broaden the games appeal. History enthusiasts and the fan base will probably like this new instalment, even if it may seem a little aesthetically outdated. Whilst it does also prove a decent enough challenge to a strategic mind, you'd probably get just as good an experience from Europa Universalis or Hearts of Iron, and probably more satisfaction as well.
Excerpt: A turn-based strategy game set in the American Revolution, Wars in America provides hours of fun, both against a computer and against friends. Obviously, playing against another person completely changes the environment, adding that level of unpredictability no computer can really match. But matches against the game were satisfying, with several different difficulty levels, ranging from tutorial to fairly difficult.
Excerpt: Well, strategy games huh. War games. Hmm. Interesting. If you read here a lot, you may have noticed that I say a lot of them are crap. The fact that they are, in fact, crap does not dissuade many people from getting horrendously upset. Kind of the same way some people react if you say that George Bush loves monkeys, really loves them.
Excerpt: Turn-based historical wargames have always occupied a special niche in PC gaming history, but they're not known for their accessibility. Birth of America attempts to bridge that gap somewhat by focusing squarely on combat and eliminating much of the micromanagement that accompanies most wargames. It also takes place on a handsome hand-drawn map that painstakingly re-creates the geographical landscape of colonial America.
Pros: 14 scenarios cover every facet of the American Revolution and French and Indian war, Terrain and weather are flawlessly implemented
Cons: Halfhearted attempts at broader appeal are awkward and incomplete, Minimal production values, including an irritating MIDI tune that functions as the entire soundtrack, A few unbalanced scenarios feel out of place
Excerpt: Publisher: Data Becker Developer: Data Becker Minimum System Requirements: Pentium 266 MMX or compatible Windows 2000/98/95 64MB of RAM 350 MB hard disk space CD-ROM drive DirectX 7 compatible hardware Recommended System Requirements: Pentium 300 MMX or compatible Windows 2000/98/95 128 MB of RAM 650 MB hard disk space CD-ROM DirectX 7 compatible hardware Genre: Real Time Strategy ESRB Rating: Everyone Da Introduction: Back in the days of cowboys the Wild West was a...