Excerpt: Alpha Prime is set in the future on a distant asteroid where an element called hubbardium is mined. Hubbardium is used for interstellar travel but it also seems to poison people and turn them crazy.
Excerpt: The cool thing about concept cars is they portray future elements and designs that will become more mainstream. Problem is that the original is seldom remembered and more often than not, the majority of the entire design is flushed. In games, we refer to these as tech demo games.
Excerpt: series. What is most interesting about this game is that the best parts are toward the end of the game. In the beginning stages I found myself extremely bored, thinking that this was an average or even below average game.
Pros: Graphics, The later levels, The $19.95 price point
Cons: The voiceovers are badly overdone, The early levels may make you want to turn the game off, No multiplayer options at all, strictly single player
Conclusion: All in all this game is solidly average. It’s a decent if predictable story saddled with a pedestrian game. The scenery is dark but pretty. The puzzles range from easy to irritating. The voice acting is sometimes good and sometimes stilted and forced.
Summary: “Don't puke on my boots.” Whaaa? I don't usually pay all that much attention to the story line of your typical Sci-Fi shooter, much preferring to get right into the actual, you know, shooting. That line, coming very early in the dialog on Black Element's Alpha Prime caught my attention, though.
Excerpt: First Impressions My reaction is Alpha Prime is a sci-fi FPS with extremely sharp graphics and a very cheesy storyline, courtesy of a company called Black Element Software. Ten minutes into the game and you’ll notice one thing immediately : these guys don’t know shit about audio engineering and...
Excerpt: Alpha Prime is the newest FPS from Idea Games and Black Element Software, the company behind the lesser known PC hit Shade: Wrath of Angels. The game puts the player into the shoes of Arnold, a former hubbardium miner convinced to go back to Alpha Prime by his colleagues Livia and Warren.
Excerpt: Spieleentwicklungen kosten viele Millionen Euro. Dem entsprechend sind die Hersteller sehr daran interessiert, bekannte Marken zu schaffen, bei denen allein die Erwähnung des Titels für wohlige Assoziationen und Kaufreiz-Reflexe sorgt.