Reviews and Problems with Almost Human Games Legend of Grimrock
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Legend of Grimrock
2 September 2013
Summary: Ladies and gentlemen, we are in the company of a grid-based, first-person dungeon crawler in the year 2012. No, you are not dreaming. You've just been presented with Legend of Grimrock from the folks over at Almost Human. Whether this brings back fond memories of Dungeon Master or is completely new to you, I can easily say that this title delivers. Personally, when I hear the term "dungeon crawler," I cringe a little.
Excerpt: I have always loved the sub-genre of dungeon crawler role playing games. The Eye of The Beholder series, Swords and Serpents , the Wizardry franchise, and Shinning: The Holy Ark are among my favorite games of the genre. Unfortunately after the mid 1990s, the genre faded to obscurity until a few years ago. Shortly after the release of the Nintendo DS the forgotten sub-genre was on the rise once more.
Excerpt: The Good: Almost Human studios strives to recreate the dungeon crawling RPGs of yore The Bad: And succeeds The Ugly: Perhaps too well. I am likely very close to the demographic that Finnish studio Almost Human had in mind when they created Legend of Grimrock. I can recall Bard’s Tale and Wizardry and the whole plethora of early dungeon crawling videogames quite clearly, the spiral notebooks filled with maps on graph paper, going through every inch of those dungeons and...
Summary: The modern role-playing game is big, expansive, has great graphics and a large cast of characters offering interesting choices, and by the end of the narrative, the protagonist seems to evolve towards a state where he is the undisputed ruler of the game world.
Summary: The Legend of Grimrock Dungeon Editor is accessed from main menu of the game. You have nothing to lose by opening it up and playing around with some basic elements. What you gain might be a unique new dungeon that no one else could have imagined.
Summary: I very much appreciate Legend of Grimrock for all that it does. It honors its forefathers while making a name for itself. Even at the final reveal, I felt Almost Human knew how to create an awesome dungeon crawl while making it readily available to a new generation. It also serves as a lesson: some genres which appear outdated have huge potential in the modern era. For $14.99 on Steam, this game pays for itself.
Conclusion: In a way, The Legend of Grimrock is a lot like Dark Souls . The game rewards calculated, meticulous play and any severe injuries or deaths are likely a result of not taking in your surroundings. There are a lot of ways to die in Grimrock and if you’re not paying attention, taking the time to search out better gear and learn to craft potions, you’re going to have a difficult time with it.
Conclusion: Lately, a lot of indie developers have been mining the past for inspiration and using retro graphics. Almost Human Games have taken a different route with their first game Legend of Grimrock. They have taken inspiration from great retro dungeon crawlers and brought them into the modern era by using 3D graphics. The result is something that both new and veteran dungeon crawler fans can come together and enjoy. But is enough new mixed in with the old to please the masses?