Reviews and Problems with Almost Human Games Legend of Grimrock
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Legend of Grimrock
2 September 2013
Summary: Ladies and gentlemen, we are in the company of a grid-based, first-person dungeon crawler in the year 2012. No, you are not dreaming. You've just been presented with Legend of Grimrock from the folks over at Almost Human. Whether this brings back fond memories of Dungeon Master or is completely new to you, I can easily say that this title delivers. Personally, when I hear the term "dungeon crawler," I cringe a little.
Excerpt: The Good: Almost Human studios strives to recreate the dungeon crawling RPGs of yore The Bad: And succeeds The Ugly: Perhaps too well. I am likely very close to the demographic that Finnish studio Almost Human had in mind when they created Legend of Grimrock. I can recall Bard’s Tale and Wizardry and the whole plethora of early dungeon crawling videogames quite clearly, the spiral notebooks filled with maps on graph paper, going through every inch of those dungeons and...
Conclusion: Legend of Grimrock manages to be attractive to two categories of gamers. Those who have played Dungeon Master before the ‘90’s came around will be able to relive those days, part of the Golden Age of gaming now, while those who started their first-person role-playing experience with an Elder Scrolls game will be able to experience a game that is closer to the core of the genre than any other modern one.
Excerpt: I have always loved the sub-genre of dungeon crawler role playing games. The Eye of The Beholder series, Swords and Serpents , the Wizardry franchise, and Shinning: The Holy Ark are among my favorite games of the genre. Unfortunately after the mid 1990s, the genre faded to obscurity until a few years ago. Shortly after the release of the Nintendo DS the forgotten sub-genre was on the rise once more.
Conclusion: In a way, The Legend of Grimrock is a lot like Dark Souls . The game rewards calculated, meticulous play and any severe injuries or deaths are likely a result of not taking in your surroundings. There are a lot of ways to die in Grimrock and if you’re not paying attention, taking the time to search out better gear and learn to craft potions, you’re going to have a difficult time with it.
Conclusion: Lately, a lot of indie developers have been mining the past for inspiration and using retro graphics. Almost Human Games have taken a different route with their first game Legend of Grimrock. They have taken inspiration from great retro dungeon crawlers and brought them into the modern era by using 3D graphics. The result is something that both new and veteran dungeon crawler fans can come together and enjoy. But is enough new mixed in with the old to please the masses?
Conclusion: Final Verdict : Though not perfect, Grimrock is a rousing success by appealing to both old-school fans of the genre and drawing in new players who are unfamiliar with the style. If this retro genre interests you, Almost Human certainly delivers on the hype.
Conclusion: Which is a shame, because you’ll probably want to delve deeper into this than just the first few levels, unless the thought of battling giant spiders scares you. If you can get over the relative tedium of the dungeons you’ll be trawling through, there’s a deep indie RPG adventure here. Certainly it’s good enough to recommend to old codgers who remember the likes of Eye of the Beholder or Lands of Lore.