Reviews and Problems with Aliens: Colonial Marines
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Aliens: Colonial Marines Review
2 April 2013
Excerpt: If James Cameron ever built his own theme park, Aliens: Colonial Marines would be its haunted house. You’d visit it after you’d taken a spin on the Titanic Teacups and stopped in at the Termin-Eater burger stall for a bowl of greasy Schwarzenuggets, served to you by a guy who looked a lot like Edward Furlong because he was in fact the actual Edward Furlong. Hey, at least he’d be working.
Summary: Aliens: Colonial Marines isn’t the worst game of the year, but it’s far from the best. It’s an ok use of the Aliens license built off what most would deem a generic first-person shooter with some decent window dressing and a halfway decent Xenomorph playability tacked on for multiplayer. The story feels like fan-fiction struggling to find a way to wedge all its plot holes into the main film franchise while disregarding some key events in the films almost out of hand.
Conclusion: If there is one thing Colonial Marines should be applauded for, it's the faithful recreation of the Sulaco, Hadley's Hope, and LV426. PC players get the best visual experience the game has to offer and it can be tweaked in ways we have come to expect from faithful PC ports. The game can also be enhanced by a number of mods which update its lighting and shadow effects.
Pros: Faithful recreation of film environments and sound effects, unified leveling system
Excerpt: Every major sci-fi and action series has that one chapter that they would take back. Star Wars has Return of the Jedi , Indiana Jones has his Crystal Skull and James Cameron's much loved Alien saga has Alien 3 .Â Now, over ten years later Sega and Gearbox Software have teamed up to rewrite history and give fans the ending that they crave. An ending that they deserve.
Excerpt: We've all heard the news that Aliens: Colonials Marines is bad, but how bad is it? Meh. It's not that bad. Aliens: Colonial Marines is a mix-mash of great design work and poor implementation. It's a Frankenstein of design decisions that are diametrically wonderfully planned out and carefully crafted while making no lick of sense to even the most oblivious layman. It certainly never rises to the height of Gearbox head-Randy Pitchford's demo video from 2011 .
Conclusion: This game is going to stand out as one the most disappointing titles in recent memory. Veteran FPS players won’t waste more than an hour on it. Everyone else should scream in contempt at the developers; rightfully so. Ideas such as the ‘Escape’ mode are cool, although whether you choose solo or multiplayer, be warned that the novelty soon wears off as Aliens Colonial Marines shows its true colors, unveiling an excruciatingly dull first-person shooter with all the...
Pros: There are many references to the Aliens movie and some memorable set-pieces have also made it into the game, multiplayer is fun for a while;
Cons: Doesn't elevate the franchise in any way whatsoever, scarcity of features, unbalanced weaponry, tragic AI, a bug-riddled mess of a game that offers little entertainment.
Conclusion: Aliens: Colonial Marines is a good effort that takes the core of the movie series and translates it into the first-person shooter space, but a poor story and a distinct lack of actual scares make the result less than impressive. Many fans of the franchise will hate the game for its inconsistencies and for the liberties it takes with its narrative. Others will criticize it for lack of dedicated servers on the PC and the limited alien experience in multiplayer.
Excerpt: has had a really rocky, difficult development that's manifested in numerous delays. We didn't know much more, but recently it's come out that TimeGate Studios put in significant work on the game, possibly exceeding that amount of time that Gearbox Software had to work on it - or at least the campaign - and the unfortunate result is that Gearbox is now presiding over the release of a