Summary: Alice: Madness Returns is a tragedy on two fronts. While it looks like McGee spent the last 11 years thinking up of an intricate plotline that would take the story of the previous game in a new direction while being a respectful and appropriate sequel, it also looks like EA rushed him into packing it all into an unwieldy format. The whole thing is brimming with unfilled potential.
Conclusion: Alice: Madness Returns is a decent platformer with hack and slash elements that will no doubt entertain fans of the original for quite a long time. It's pretty repetitive, however, wears out its welcome by its halfway point and the overall presentation isn't anything to write home about, but it still delivers a fair experience that will be enjoyed by quite a few players.
Conclusion: The game lasts around 10 hours and once you're done with it, you're presented with the option to start a New Game Plus, which is basically hard mode. Right off the bat you can use any weapon, upgrade and special attack that you've unlocked so far. The game was a pleasure to play, so as soon as the credits finished rolling, I jumped right back in. In spite of some shortcomings, Bastion entertained me from start to finish.
Pros: One of the prettiest games I've ever seen, most of the narration is highly entertaining, but best of all, the gameplay is very addictive;
Cons: Let's just say that if it wasn't for the narrator, I wouldn't have cared about the story at all. It's not a good idea to take yourself too seriously when what you have is mostly clich�s, so perhaps a more lighthearted approach would've been nice or might be a good direction for a potential sequel.
Excerpt: Hello fellow Time Wasters! Yeah, I know that "Best Indie Game of the Year?" might be a little cocky considering all the great indie titles that have come out, for example Minecraft, but let me promise you that this is no mistake. Just to give an idea of how highly I'm praising Bastion I should let everyone know that I've spent hundreds of hours in Minecraft, yet the six hours I spent in Bastion is much more valuable to me. Perhaps I've got some explaining to do.
Excerpt: An action role-playing game, produced by independent developer Supergiant Games and one of 2011′s much loved indie gaming classics. Selling well over 500,000 copies in it’s first year, which is pretty decent concidering it didn’t get released until July on XBLA, August on Stream and then an addition release in December on the Chrome Web Store, giving us all plenty of ways to play the game.
Excerpt: I'm not sure I should like Alice: Madness Returns as much as I do. Spicy Horse's Xbox 360, PS3 and PC follow-up to 2000's original twisted tale at times feels a few months of QA Testing away from release, graphically struggling to compete with anything that's hit stores in the last two years, and rather bloated in terms of length, but it's still somehow incredibly likeable.
Excerpt: Deus Ex: Human Revolution Review 0 Developer: Eidos Montreal Publisher: Square Enix Platform: Xbox 360, PS3, PC Price: $59.99 Release Date: August 23, 2011 Posted by ZeitgeistReview Read Full Post
Excerpt: xReady to feel old? This year marks the 20th anniversary of the release of the Super Nintendo. Think about it. That's twenty years of Super Mario World . Twenty years (roughly) of Chrono Trigger and Earthbound . Perhaps it's a coincidence then that Bastion , a game that embodies the spirit of the much beloved console perhaps more than any before it is being released this year, but it's fitting.
Excerpt: The world has been... well, not precisely destroyed, just... sort of partly shattered, partly shifted into another dimension. And it's up to you, oh nameless hero, to bring new civilisation about. How do you do it? By wrecking the old, killing monsters, saving the rare survivors, and honing your skills with the weapons and challenges of the world that holds... the Bastion.