Summary: Out of the many phrases attributed to the father of comb-overs, Julius Caesar, "Alea iacta est" (The die has been cast) is undoubtedly the most appropriate for something that feels like one of the most complicated board games I've ever played.
Excerpt: It has been pretty good time for the
Romans. In 2004 Creative Assembly launched Rome: Total War, which was a RTS
battle/Turn-based Campaign game. Paradox Interactive followed later with Europa
Universalis: Rome, and its expansion Vae Victis.
Conclusion: Did I like this game? Yes I did. Once I was able to wrap my head around the basics of the game, and instead of thinking tactics thinking in terms of logistics and overall strategy, it started to come together. But it took a lot of time and patience to understand it.
Excerpt: After flirting with a complex mega-strategy game, AGEOD has come back to the grand strategy style that worked so well in the past. The return is not to the 18th–20th centuries stomping grounds but to ancient Rome.
Pros: Great graphics, fine AI, exquisite historical detail
Cons: Steep learning curve, long processing time, small font
Conclusion: I mentioned when I started this review, that I found myself at an impasse with Alea Jacta Est . How do I score a game that I didn’t personally like, but that was more then technically proficient in what it was trying to accomplish.
Summary: Alea Jacta Est (AJE) er en slags turbaseret strategispil med realtime elementer, pakket ind i en traditionelt, næsten brætspil-agtig indpakning. Det lyder sikkert for nogle som at spise støv med grus til, men hvis man tænker , der jo alt andet lige er et ret sexet spil indenfor genren, kan det nok...
Summary: В итоге из Alea Jacta Est
должна вырасти своего рода
интерактивная панорама, которая
позволит проследить историю Рима
от его рождения до упадка. Те, кого
еще не утомил однотипный игровой
процесс от AGEod, наверняка будут в