Summary: As much as I love the work that Mr. American did on Alice Madness Returns, I can't recommend this game. I wanted to like this game, but I can't. The game feels unfinished. There is no multiplayer or Co-op mode or anything like that, which is basically the only reason why someone would play a game...
Summary: A very simplistic Diablo clone ruined by a greedy free-to-play pay scheme. Yes, it's f2p- except on Steam, where you spend $10 on in-game currency to play it. $10 should buy you the whole game, and even then it would be hard to recommend.
Summary: Seems to have it's fair share of problems, but I feel like everyone is forgetting that this isn't retail... it's not even beta. This is basically a "work in progress" (early access on steam) version of the game. I'm surprised this is even allowing scores this early.
Summary: The game is simply not as good as it looks which is somewhat of a shame. The combat is not as fluid as it could be and the micro-transactional aspects of it really deteriorate the integrity of a game.
Summary: I appreciate that this is a free to play game in development, and I understand that perhaps it may improve as time goes on, but at the heart of it this is a game that's a step back from Diablo 2 in gameplay. It's very basic and boring, but some may appreciate that it has no price tag.
Summary: A crude Diablo clone that can't boast mob behaviors even as varied as Diablo II's and (at least for now) lacks multiplayer or any map randomization. A pity, since seldom has a game so sorely needed a map generator.
Summary: It's not really an ARPG in the traditional sense. What Akaneiro is, is a cross between Diablo and Sonic. Instead of scrolling horizontally and bouncing on things to collect rings, you attempt to blitz through levels to collect red shards which are currency.