Summary: As much as I love the work that Mr. American did on Alice Madness Returns, I can't recommend this game. I wanted to like this game, but I can't. The game feels unfinished. There is no multiplayer or Co-op mode or anything like that, which is basically the only reason why someone would play a game like this. The items are uninteresting, with very basic stats, and the levels are just boring. Most of the skills aren't interesting either, and some are very imbalanced.
Summary: A very simplistic Diablo clone ruined by a greedy free-to-play pay scheme. Yes, it's f2p- except on Steam, where you spend $10 on in-game currency to play it. $10 should buy you the whole game, and even then it would be hard to recommend. It still isn't feature complete, despite a $200,000 Kickstarter and charging microtransactions on an unfinished game. Totally unbalanced atm, too. And again... even if it was not free to play, and was finished and balanced...
Summary: Seems to have it's fair share of problems, but I feel like everyone is forgetting that this isn't retail... it's not even beta. This is basically a "work in progress" (early access on steam) version of the game. I'm surprised this is even allowing scores this early. It's like looking at a pile of steel and claiming to know how the finished building is going to look and how ugly it will be. Rating a 7 to keep the score even.
Summary: The game is simply not as good as it looks which is somewhat of a shame. The combat is not as fluid as it could be and the micro-transactional aspects of it really deteriorate the integrity of a game.
Summary: I appreciate that this is a free to play game in development, and I understand that perhaps it may improve as time goes on, but at the heart of it this is a game that's a step back from Diablo 2 in gameplay. It's very basic and boring, but some may appreciate that it has no price tag. Worth checking out to people who value cheaper games and would sacrifice a bit of quality for saving their bank account.
Summary: It's not really an ARPG in the traditional sense. What Akaneiro is, is a cross between Diablo and Sonic. Instead of scrolling horizontally and bouncing on things to collect rings, you attempt to blitz through levels to collect red shards which are currency. Each time you complete an area it goes on cooldown and you move on to the next, you can pay shards to reduce the cooldown time or just wait it out.
Summary: A crude Diablo clone that can't boast mob behaviors even as varied as Diablo II's and (at least for now) lacks multiplayer or any map randomization. A pity, since seldom has a game so sorely needed a map generator. Stats and skills are arranged in three broad categories representing very slightly different ways of clicking loot pinatas, but there are no class restrictions. Everyone's melee, but can attack at range with skills.