Reviews and Problems with Age of Fear: The Undead King
Showing 1-7 of 7
11 January 2012
Summary: After playing for a week (single and multi-player), I have few points I want to make. Pluses: AI is smart and does not cheat, perfect battle system (shielding artillery, flanking, formations, etc.
Summary: Age of Fear is innovative game - there is no grid and units can move freely to any location on map. The unit positioning is important - it's not just enough to keep artillery behind. Computer player will easily find the holes in your defense.
Summary: Age of Fear is definitive throwback to old times when game developers were focused more on game content than flashy graphics. I have bought this game on BeamDog's promotional sale and I later on also bought it from developer site for my Linux box.
Summary: As a Mac user I do not enjoy so many games, therefore I was happy when I saw this indie title from my favorite genre and I have bought it on spot. After finishing both campaigns and spending several hours in skirmish battles, I can say the game gives lot of fun for 10 pounds.
Summary: Turn-based strategies are quite rare nowadays. Recently we have HOMM6 and King's Bounty series - those are good games, but they do not offer anything new. After few sessions of play - there is nothing that will surprise you and the rest of game becomes tiresome grinding.
Summary: Don't be fooled by lack of 3D and fancy cutscenes - this game is sound and well-polished strategy, which requires deep thinking and tactical planning. You start small with just a couple of units (necromancer, zombie, skeletons in Krill's campaign or few soldiers and a knight in Edward's campaign),...