Reviews and Problems with Age of Fear: The Undead King
Showing 1-7 of 7
11 January 2012
Summary: After playing for a week (single and multi-player), I have few points I want to make. Pluses: AI is smart and does not cheat, perfect battle system (shielding artillery, flanking, formations, etc.), interesting and varied units, three armies with unique strategies (undead, human, orcs), well balanced for multi-player, good fantasy story, novel magic system. Cons:graphic & sound are 2D, no voice for story, uninteresting demo (tutorial-like, gets better later).
Summary: Age of Fear is innovative game - there is no grid and units can move freely to any location on map. The unit positioning is important - it's not just enough to keep artillery behind. Computer player will easily find the holes in your defense. Actually it's first game where keeping soldiers in formations is so important. Aside from that - the game is standard fantasy war between good and ev il.
Summary: Age of Fear is definitive throwback to old times when game developers were focused more on game content than flashy graphics. I have bought this game on BeamDog's promotional sale and I later on also bought it from developer site for my Linux box. The game starts small with barely 4-5 creatures in player's army, but it quickly grows to dozen and more units and that's where game becomes ver y interesting.
Summary: As a Mac user I do not enjoy so many games, therefore I was happy when I saw this indie title from my favorite genre and I have bought it on spot. After finishing both campaigns and spending several hours in skirmish battles, I can say the game gives lot of fun for 10 pounds. Graphics and sound are fine for an indie title, but the gameplay is where Age of Fear really shines.
Summary: Turn-based strategies are quite rare nowadays. Recently we have HOMM6 and King's Bounty series - those are good games, but they do not offer anything new. After few sessions of play - there is nothing that will surprise you and the rest of game becomes tiresome grinding. Age of Fear is an indie title, thus do not expect fireworks.
Summary: Don't be fooled by lack of 3D and fancy cutscenes - this game is sound and well-polished strategy, which requires deep thinking and tactical planning. You start small with just a couple of units (necromancer, zombie, skeletons in Krill's campaign or few soldiers and a knight in Edward's campaign), but it quickly grows to 12-15 men (or monsters) team.