Reviews and Problems with Age of Fear: The Undead King
Showing 1-3 of 3
8 August 2011
Summary: Age of Fear (AoF) is a throwback to the days when games were made by a guy in his garage. As far as I can tell, the entire game was written by Leszek Sliwko. He even wrote a paper, published in the Journal of Theoretical and Applied Information Technology describing a technique he used in building the AI. Any developer who can write a paper about the AI in his game can't be all bad. As a small, indie game it is important to adjust one's expectations accordingly.
Excerpt: James Allen from outofeight.info steps into the fantasy realm with a turn-based indie title that brings hex-based elements with a more freedom of movement along with the allure of spells and swords.
Excerpt: We are
familiar with the Bronze Age, Iron Age, and Pliensbachian Age (well, maybe not
that last one). Now, we are in the Age of
Fear. In this fantasy setting, humans, orcs, and the undead fight amongst
themselves for total domination. This is a turn-based strategy game that
emphasizes shielding ranged and magic units with cheaper grunts, with an
injection of dice rolls for randomization and luck. How does this indie title
stack up in the fantasy strategy genre?