Conclusion: All in all I thoroughly enjoyed my time with Age of Empires: Online , but I think more can be done to make it a truly compelling online experience, and the marketing men at Microsoft are kidding themselves with those premium prices. Nevertheless, this is a bold step for an RTS into the ripe and unconquered pastures of the Internet, and while it isn’t completely surefooted, its spears are certainly sharp.
Summary: Parents need to know that Age of Empires Online is an online strategy game about building empires, with player interaction for cooperative missions. The game also works off a micro-transaction model, foregoing a monthly subscription fee in lieu of offering items and civilization upgrades for real-world money.
Conclusion: I went into Age of Empires Online with fairly low expectations, but was surprised to find a graphically rich game with a respectable collection of features and high production values. It still falls short of the standard RTS offering, particularly in terms of skirmishes, which are being patched in, and PvP, which could use more options and better matchmaking. When it comes to pricing, I have a lot of reservations about F2P games, and AoEO is no exception.
Conclusion: That makes the game endless The only negative thing in my opinion is the price of the game since each faction will cost about $20 , a DLC $10 and any cosmetic bundle around $5 . As about achievements every faction will have its own and this will cost to the player player a fortune to get them plus it will take lots of time to complete all the achievements .
Pros: Can be enjoyed for hours without spending any money, Almost every quest supports cooperative play, MMO-style rewards keep you hooked, Uniformly great presentation
Cons: PVP matchmaking rarely finds appropriate opponents, Enemy AI isn't very bright, Quests are overly repetitive, Need to spend at least $20 to feel like you're playing a complete game, No Skirmish mode at launch