Reviews and Problems with Age Of Empires II: The Age Of Kings
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Age of Empires 2: Age of Kings
25 September 2004
Conclusion: I find it difficult to review HD remakes. Is it best to score the game as if it came out for the first time right now? Is it more relevant to score it only on the improvements over the original?
Summary: Graphically, the game has certainly improved, with lush forests, marshlands, and hilly regions all making their appearances in the game. The amount of animals available for hunting hasn't changed, but the designers added sheep: these animals can be claimed by your civilization and herded back to...
Summary: Parents need to know that strategy takes precedence over violence, which is fairly mild and seen from above. Defeated enemies do die and become skeletons. The developers made an effort to educate players about the various civilizations and their history, although the game isn't always accurate.
Excerpt: Requirements: Multimedia PC with Pentium 166MHz or higher processor. Microsoft Windows 95, Windows 98, Windows NT 4.0 with Service Pack 5 operating system. 32 MB of RAM. 200 MB of hard disk space. Super VGA monitor supporting 800x600 resolution.
Excerpt: Just about two years ago, Microsoft made its first foray into the world of real time strategy games with Age of Empires. Received with open arms by the masses, AOE quickly became a best seller and, in addition to a decent single player game, a huge multiplayer following arose to become the Zone’s...
Excerpt: When I some months ago Microsoft had released Age of Empires and later then his younger brother AOE-Rise of Rome, my dreams about the real good strategy came true. Third series of Microsoft`s released strategy start in dark age and finished in post-imperial age.
Excerpt: Age of Empires II uses a three-quarters pseudo-3D style, which seems to have become the standard in the genre since StarCraft or so. The maps themselves are quite nice-looking, with plenty of detail.
Excerpt: Microsoft jumped into real time strategy games with the well-received Age of Empires. It offered a unique view to real time strategy with the ability to choose from different civilizations with varied unit and technology advancement.
Summary: It would be incorrect, but not entirely unreasonable, to claim that Age of Empires II: The Age of Kings and its isometric 2D playing field seem just like every other first-generation real-time strategy game ever made.
Excerpt: First Impressions My reaction is If you look at it from a general real-time strategy(not the city-building type) point of view, Age of Empires: The Age of Kings is the king! It was lots of fun to play, and to see at that time.