Reviews and Problems with Age Of Empires II: The Age Of Kings
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Age of Empires 2: Age of Kings
25 September 2004
Conclusion: I find it difficult to review HD remakes. Is it best to score the game as if it came out for the first time right now? Is it more relevant to score it only on the improvements over the original? Should the graphics and sound be compared to modern games, or compared to how the game looked and sounded at its initial release?
Summary: Graphically, the game has certainly improved, with lush forests, marshlands, and hilly regions all making their appearances in the game. The amount of animals available for hunting hasn't changed, but the designers added sheep: these animals can be claimed by your civilization and herded back to your base for food usage. It's always fun to run a single cavalryman into an enemy sheep herd, kill the shepherd, and run out again… with the enemy's sheep!
Summary: Parents need to know that strategy takes precedence over violence, which is fairly mild and seen from above. Defeated enemies do die and become skeletons. The developers made an effort to educate players about the various civilizations and their history, although the game isn't always accurate.
Excerpt: Requirements: Multimedia PC with Pentium 166MHz or higher processor. Microsoft Windows 95, Windows 98, Windows NT 4.0 with Service Pack 5 operating system. 32 MB of RAM. 200 MB of hard disk space. Super VGA monitor supporting 800x600 resolution. Local bus video card that supports 800x600, 256 color resolution and 2 MB of VRAM. Quad-speed CD-ROM drive. Microsoft Mouse or compatible pointing device. 28.8Kbps modem (or higher recommended) for Internet or head-to-head play.
Excerpt: I remember back in the day when I used to have to save my money to get new issues of gaming magazines. Fortunately, these days I get any magazine I want for free from my store, but before I had jobs and the internet my parents would make me do chores for my gaming related entertainment. I remember fondly getting an issue of PC Gamer, and tucked inside was a demo for a game called Age of Empires 2. I had no idea what it was, but it looked fairly good, so I checked it out.
Excerpt: When I some months ago Microsoft had released Age of Empires and later then his younger brother AOE-Rise of Rome, my dreams about the real good strategy came true. Third series of Microsoft`s released strategy start in dark age and finished in post-imperial age. There you can use many new kind of weapons, new map types from really small to really huge and much more variants of terrain, you choose one of the nineteen civilization, chose population limit 50 - 200, but...
Excerpt: Age of Empires II uses a three-quarters pseudo-3D style, which seems to have become the standard in the genre since StarCraft or so. The maps themselves are quite nice-looking, with plenty of detail. You'll be seeing a lot of similar areas on the various maps, but as there are different types of maps in the first place, it never gets too repetitive. The game does not allow rotation of the viewscreen, though, so units will get to places that you can't see them.
Excerpt: Microsoft jumped into real time strategy games with the well-received Age of Empires. It offered a unique view to real time strategy with the ability to choose from different civilizations with varied unit and technology advancement. Age of Empires 2 retains all these elements with new civilizations to choose from with new units, sounds, and a graphical overhaul as well.
Excerpt: Just about two years ago, Microsoft made its first foray into the world of real time strategy games with Age of Empires. Received with open arms by the masses, AOE quickly became a best seller and, in addition to a decent single player game, a huge multiplayer following arose to become the Zone’s (Microsoft’s online gaming network) biggest game. With the huge success of AOE, Microsoft sent Ensemble back into development to work on a sequel.
Excerpt: It would be incorrect, but not entirely unreasonable, to claim that Age of Empires II: The Age of Kings and its isometric 2D playing field seem just like every other first-generation real-time strategy game ever made. Take away the historical context depicting a millennium of military progress since the Dark Ages, and you'd have a game in which you'd stockpile resources, grow your population, and augment your technology, all to amass an army with which to defeat your...