Reviews and Problems with Agatha Christie's And Then There Were None
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Agatha Christie: And Then There Were None
Adventure Classic Gaming
16 July 2008
Excerpt: Awe Productions' Agatha Christie: And Then There Were None, published in 2005 by The Adventure Company, is an attempt to adapt Dame Christie's most beloved novel of the same name into a point-and-click adventure game. Although this adaptation may not have lived up to its full potential, it is still enjoyable, especially for fans of Christie.
Excerpt: Ok, I am almost ready. I have my magnifying glass, my revolver in my pocket, my doctor’s bag, and a telegram from Holmes saying to meet him at 221B Baker Street as fast as I can. What am I talking about, you ask? Well, for so long, the main character I read about in the world of mystery novels was Sherlock Holmes, and I always felt like Dr. Watson.
Excerpt: Good adventure games rely heavily on two things: storyline and interesting puzzles. If these elements are lacking in an adventure game, it usually means that you’re stuck with a tedious exercise in pointing and clicking. So if you’re going to create a mystery adventure game, you may as well draw upon the work one of the most well-regarded mystery writers of all time, Agatha Christie, and that’s just what And Then There Were None does.
Excerpt: Agatha Christie: And Then There Were None is a mystery adventure game based on one of Agatha Christie's most celebrated novels of the same name (also known as Ten Little Indians). The plot of the novel revolves around 10 strangers who have been invited to a special party at a mansion on a remote island.
Excerpt: Agatha Christie's And Then There Were None is peerless within the literary genre of mystery novels in terms of popularity. Its high-contrast blend of early-20th-century upper-crust British civility with a series of brutal and seemingly unsolvable murders all but define the tone and setting of a proper murder mystery.
Pros: Simple, moody soundtrack, Well-mannered, believable voice acting, Includes Agatha Christie's original ending, Consistently dark, ominous tone
Cons: Takes many liberties with original story, Graphics look dated, Gameplay occasionally superfluous to the story
Excerpt: Agatha Christie: And Then There Were None, an introduction. Agatha Christie's And Then There Were None (originally Ten Little Indians) has been hailed as the best selling crime novel of all time with over 100 million copies sold to date. It's no surprise then that a computer game, based on the book, has eventually been made.
Excerpt: Agatha Christie, even years after her death, is probably still one of the greatest mystery writers of all time. Within that genre, few have risen to her level and nobody has really broken new ground like she did. Her stories built the groundwork upon what most modern murder mystery stores are based. Creating a game based on a Christie story is actually nothing new.
Excerpt: Agatha Christie wrote the book Ten Little Indians in 1939. Just to show you how long ago that was, and how different a time it was, Ten Little Indians was only the American title for the book. In the UK it was published as Ten Little Niggers . Fortunately, the book wasn’t about the title; instead, the title referred to a nursery rhyme quoted in the story, and so the book only contained offensive words rather than offensive subject matter, and so it became one of...