Summary: I'll suffer through many things if the promise of a post-apocalyptic horror is on the cards. To that end, I've lived through such atrocities as I Am Omega , and once really tried to like Hardware . A game like Afterfall: InSanity seems right up my alley. The promise of treasure hidden under the dirt is hard to resist.
Summary: : Afterfall: Insanity turns a concept that sounds amazing on paper into a product that’s basically dismal in actual execution, and aside from some acceptable visual design, the game is wholly unpleasant all around. The plot is poorly written and assembled, the voice acting is dreadful and mars any aural positives the game may otherwise have, and while the game is simple enough to play, the mechanics are either uninspired or unsound.
Conclusion: Despite the bad voice acting and relatively easy enemies, I found myself intrigued by Afterfall: Insanity . It was very satisfying to play something other than a white-bread American for once, and although the story is chaotic and the characters are quite flat, I genuinely wanted to find out what happened next.
Excerpt: A few weeks ago we posted a preview of Afterfall: InSanity , which you can find here . For those who haven’t been following the title, Afterfall: InSanity originally began life as a fan-based project, heavily influenced by the likes of Fallout and S.T.A.L.K.E.R. Set in the near future, a short time after a cataclysmic event has ravaged Earth, Afterfall: InSanity focusses on the attempts of an underground complex’s psychiatrist, Albert Tokaj, to get to the bottom of a...
Excerpt: Afterfall: Insanity was released on 25th November 2011, developed by an indie developer Intoxicate Studios, and published by a relatively unknown Polish publisher Nicolas Entertainment Group. The game had it's moment on the E3 with a trailer. An interesting fact about the promotion of the game before release, is the price - Nicolas Entertainment Group challenged the world of gamers to pre-order 10 MILLIONS of copies of Afterfall: Insanity by the 25th November.
Conclusion: Afterfall: InSanity is an independently developed game which I can only assume was meant to emulate the experience of playing survival horror giants such as Dead Space, Doom 3, and Resident Evil. It was distributed based on an interesting premise; if it managed to pick up ten million pre-orders, all worth only a single dollar, the developers of Intoxicate Studios promised to donate ten percent of that to charity.
Summary: Imagine being trapped in a fallout shelter after a nuclear bomb transforms the outside world into an unrecognizable wasteland. The tight community of survivors is clawing at the walls to break free, desperate to return to the happier times that everyone still so clearly remembers. In this claustrophobic state, people's sanity begins to slowly unravel.
Conclusion: Afterfall: Insanity is a bit of a mess. Everything about this product comes off as unfinished and if given more time to cook and iron out the bugs, the game could be enjoyable but in its current state it is barely passable. The game retails online for about $35 but you’re better off spending your money on a better game that is a lot more fun to play.
Conclusion: In short, Afterfall: InSanity is Polish “ Dead Space meets Fallout ” with a significant lack of polish, and ultimately a linear third-person shooter with a mildly interesting setting and a few puzzles that demand critical thinking. It’s occasionally scary, but not extremely so, making it a less than apt choice if fear is what you’re after.