Summary: Dead Space meets Fallout meets Silent Hill meets being awful I'll suffer through many things if the promise of a post-apocalyptic horror is on the cards. To that end, I've lived through such atrocities as I Am Omega , and once really tried to like Hardware .
Excerpt: When I first laid eyes on Afterfall: Insanity , it seemed like a really intriguing prospect. A game that takes mechanical elements from games like Dead Space , then attaches those elements to a plot that’s culled from the same place as games like Metro 2033 , from an independent developer, for...
Conclusion: Despite the bad voice acting and relatively easy enemies, I found myself intrigued by Afterfall: Insanity . It was very satisfying to play something other than a white-bread American for once, and although the story is chaotic and the characters are quite flat, I genuinely wanted to find out what...
Excerpt: As an indie game, Afterfall: Insanity is quite a find, as it doesn’t really make any grievous mistakes, it just doesn’t differentiate itself from the pack in any meaningful way. As it is planned as simply the introductory game to a series of games set in this universe, it’s a positive first release.
Pros: Combat works fine; graphics are quite good for an indie game; no glaring flaws
Cons: Localization needs work; feels and plays like a generic post-apocalyptic action game
Excerpt: A few weeks ago we posted a preview of Afterfall: InSanity , which you can find here . For those who haven’t been following the title, Afterfall: InSanity originally began life as a fan-based project, heavily influenced by the likes of Fallout and S.T.A.L.K.E.R.
Excerpt: Afterfall: Insanity was released on 25th November 2011, developed by an indie developer Intoxicate Studios, and published by a relatively unknown Polish publisher Nicolas Entertainment Group. The game had it's moment on the E3 with a trailer.
Conclusion: Afterfall: InSanity is an independently developed game which I can only assume was meant to emulate the experience of playing survival horror giants such as Dead Space, Doom 3, and Resident Evil.
The dark and creepy Afterfall: Insanity is let down by its tedious combat and slow start.
7 December 2011
Summary: Imagine being trapped in a fallout shelter after a nuclear bomb transforms the outside world into an unrecognizable wasteland. The tight community of survivors is clawing at the walls to break free, desperate to return to the happier times that everyone still so clearly remembers.
Conclusion: Afterfall: Insanity is a bit of a mess. Everything about this product comes off as unfinished and if given more time to cook and iron out the bugs, the game could be enjoyable but in its current state it is barely passable.