Summary: I'll suffer through many things if the promise of a post-apocalyptic horror is on the cards. To that end, I've lived through such atrocities as I Am Omega , and once really tried to like Hardware . A game like Afterfall: InSanity seems right up my alley.
Summary: : Afterfall: Insanity turns a concept that sounds amazing on paper into a product that’s basically dismal in actual execution, and aside from some acceptable visual design, the game is wholly unpleasant all around.
Conclusion: Despite the bad voice acting and relatively easy enemies, I found myself intrigued by Afterfall: Insanity . It was very satisfying to play something other than a white-bread American for once, and although the story is chaotic and the characters are quite flat, I genuinely wanted to find out what...
Excerpt: A few weeks ago we posted a preview of Afterfall: InSanity , which you can find here . For those who haven’t been following the title, Afterfall: InSanity originally began life as a fan-based project, heavily influenced by the likes of Fallout and S.T.A.L.K.E.R.
Excerpt: Afterfall: Insanity was released on 25th November 2011, developed by an indie developer Intoxicate Studios, and published by a relatively unknown Polish publisher Nicolas Entertainment Group. The game had it's moment on the E3 with a trailer.
Conclusion: Afterfall: InSanity is an independently developed game which I can only assume was meant to emulate the experience of playing survival horror giants such as Dead Space, Doom 3, and Resident Evil.
Summary: Imagine being trapped in a fallout shelter after a nuclear bomb transforms the outside world into an unrecognizable wasteland. The tight community of survivors is clawing at the walls to break free, desperate to return to the happier times that everyone still so clearly remembers.
Conclusion: Afterfall: Insanity is a bit of a mess. Everything about this product comes off as unfinished and if given more time to cook and iron out the bugs, the game could be enjoyable but in its current state it is barely passable.
Conclusion: In short, Afterfall: InSanity is Polish “ Dead Space meets Fallout ” with a significant lack of polish, and ultimately a linear third-person shooter with a mildly interesting setting and a few puzzles that demand critical thinking.