Reviews and Problems with Act of War: Direct Action
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Act of War: Direct Action
6 September 2006
Excerpt: The current situation is quite grim, oil supplies are rapidly running out, demand is increasing, and prices are out of control. Powerful oil companies, and world governments, along with terrorists, are fighting to control the precious energy reserves, before its all gone. A desperate US government, fearful of losing its supply of affordable energy, has allowed the NSA to form a special unit, Team talon, to confront terrorism all over the globe, including on US soil...
Excerpt: More often than not, the purpose of the single player campaign in strategy games is to serve as a trainer for multiplayer play. When there is a story it is usually an afterthought, an excuse to somehow tie the disparate campaign missions together. This is not the case with Act of War, however. The game turns the typical RTS model upside down as the story is the star in the game.
Summary: Act of War: Direct Action is one of the better real-time strategy games that I have played in a while. The game has a decent back story to accommodate the good and well-balanced gameplay which reminds me of the good old days when I first started playing the original Command & Conquer. The game is a lot of fun and anyone who's a fan of strategy and action games or who enjoy military thriller stories will love this game.
Excerpt: Act of War: Direct Action is a real-time strategy game that takes as its premise the notion that a shadowy Consortium, a secret group of petroleum company owners, is manipulating the price of oil (Americans pay $7 for a gallon of gas!) through terrorist attacks and military actions. As commander of the elite Task Force Talon, you must put a stop to the Consortium's sinister plans. If you fail in your mission the world will be a different and horrific place to live.
Excerpt: The real-time strategy genre has been one of the biggest genres for PC gamers since the classics like Warcraft were released. More recently, EA brought the Command and Conquer franchise to new heights with fully 3D environments and units. Other spinoffs and expansion packs followed, but Act of War comes to us years after C&C Generals was released. So the question is, is this game a late rip-off or an original RTS? The answer is neither.
Excerpt: In an effort to make my reviews more educational, allow me to introduce the phrase of the day: “stratégie temps réel.” That’s French for “real-time strategy.” So now when your friends ask you what you’re doing on-line, instead of saying “reading about computer games” or “downloading porn,” you can tell them that you’re learning a foreign language, and they’re sure to be impressed.
Excerpt: A mix of live action and honest to good real time strategy, Act of War could fall apart on so many levels however simply refuses to. For anyone who didn’t get what I meant there, it’s a good game.
Excerpt: It was inevitable. Command & Conquer Generals was such an inexplicably successful title for the PC that copycats were sure to follow, and as far as I can tell, Act of War is the first blatant Generals clone to show up on the market. It sickens me how the most average, run-of-the-mill, and pedestrian titles sell so well because of their slick marketing campaigns and mainstream subject matter, but because of those things, Act of War is almost guaranteed market success.
Excerpt: Après Times of Conflict et The Gladiators, les développeurs français d'Eugen Systems continuent dans le domaine qu'ils connaissent le mieux : les jeux de stratégie et nous proposent aujourd'hui leur dernière création : Act of War. Ce titre, qui se déroule dans un futur proche alors que le pétrole commence à manquer, vous propose de rétablir l'ordre dans un monde en proie à l'instabilité.