Summary: A fabulous single or multiplayer game. Easy to jump into and out of at anytime, which is great for those of us that don't always know if they have 30 minutes or 5 hours to play. Slick controls, great visuals (yes, they are different from your run-of-the-mill current generation 3D graphics, but that doesn't make them bad), incredible variations in enemies, spells, land scape, missions, A fabulous single or multiplayer game.
Summary: Seeing this game mentioned as an insider's tip several times and reading about how you could build your own settlements, I decided to try it for myself, hoping that it would surprise me with depth or atmosphere. No such luck: The graphics look like a patchwork gallery of placeholder art.
Summary: I really wanted to like A Valley without wind but after about 12 hours I just had to call it quits. It doesn't go anywhere other then the same things over and over. I tried out a couple things and learned some stuff that wasn't in (but should have been in) the big whopping encyclopedia, but was still stuck trying to earn money and keep my people happy and well, it felt like a super cheap I really wanted to like A Valley without wind but after about 12 hours I just had to...
Summary: Your first time in AVWW is like playing a MMO for the first time except their is no n00b chat to lead you in the right direction. Sure there are signs in-game that tell you things you need to know, but the game is so foreign in design that the general hints will probably still have you scratching your head. It did for me anyways.
Summary: The most unique game I've played in a while, and it's commendable that Arcen have tried something different in this age of AAA copypasta sequels. AVWW is part platformer, part RPG.The gameplay revolves around exploration for resources and completion of missions, aiming to purge five large continents (the last one endless, actually) of overlords that hinder the regrowth of civilization.
Summary: Seeing the (weird) hype around this game, I had to try out the demo, because I couldn't understand it from screenshots alone, as it's honestly the most horrible thing I ever saw, there are no words to describe how awful this game looks. There is nothing retro about it, it simply looks like a bunch of random images mixed together with absolutely no taste.
Summary: This has to be, by far, the worst game I've played. I don't know how other players have reviewed it above a five, and even then, that's being generous. Not only is this game not fun to play, it actively punishes people for playing multiplayer. It utilizes a loot system (if you can even call it that) where whoever picks up an item first keeps it. Without the ability to drop items, or This has to be, by far, the worst game I've played.
Summary: The game brings back a ton of good memories of old platformers, then blows them all away with the depth of a strategy/rpg. The terrain is a mix of procedurally generated and user/dev created rooms which leads to an endless variety of situations. You can choose to go dungeon diving for treasure staches, fight dozens of types of monsters on the way, complete missions, and build up your The game brings back a ton of good memories of old platformers, then blows them all away...
Summary: This looks like it should be so much fun, but it never seems to happen. I keep playing it longer and longer hopping I that the game is just a slow starter, but it does not seem to ever get better. Maybe like Terraria they will release a big patch in a year or so that will make the game truly fun. So much potential that just never goes any where.
Summary: A fantastic game supported by a fantastic company. I am a long time player of their other excellent game, AI wars and these developers bring a breath of fresh air to the scene. They are very involved in the community, with the leads of the projects in direct contact with players and fans on the official forums, often taking good ideas from the players and implementing them into the game A fantastic game supported by a fantastic company.