Summary: Your first time in AVWW is like playing a MMO for the first time except their is no n00b chat to lead you in the right direction. Sure there are signs in-game that tell you things you need to know, but the game is so foreign in design that the general hints will probably still have you scratching your head. It did for me anyways. I know what you're thinking, "So far this doesn't sound like a review worthy of 9/10.' Well my fellow gamer you are so wrong.
Summary: Great game, beautiful 2D graphics, beautiful retro soundtrack, enjoyable old-school gameplay with new twists. However, contrary to other people, i suggest you don't play this in a "grinding" style. It can get boring if you play it over and over for long periods of time. Play it in sections, each time relaxed and enjoying the exploration side of the game, and stop when it feels like it's starting to be "too much work".
Summary: A Valley Without Wind is a game that you'll either love or hate. Personally I find this to be the most unique refreshing and entertaining platformer I've played in a very long time. The world is extremely vast and there are multiple ways to approach it. The graphical style is nice and once again refreshing. However there are two types of gamers that should not approach this title. The first being completionists. The world is massive and randomly generated.
Summary: This has to be, by far, the worst game I've played. I don't know how other players have reviewed it above a five, and even then, that's being generous. Not only is this game not fun to play, it actively punishes people for playing multiplayer. It utilizes a loot system (if you can even call it that) where whoever picks up an item first keeps it.
Summary: A Valley Without Wind is a game you've really got to stick with. It has randomly-generated worlds, tons of monsters and spells, and it just seems like it'll be a fantastic game. Unfortunately, it just doesn't live up to what I expected it to be. The gameplay is deep, and you will notice how hours go by without even noticing them, but it just gets boring after a while, grinding to get the right materials. It doesn't always feel like a grind, but you can tell it's there.
Summary: The game promised customization and a game that adapts to your play style. Unfortunately, what the game actually delivers on is an endless cycle of exploring levels that differ only by changing the background and re-skinning mobs with identical AI. There are no customization choices, only recolors of spells that do essentially the same thing.
Summary: The game brings back a ton of good memories of old platformers, then blows them all away with the depth of a strategy/rpg. The terrain is a mix of procedurally generated and user/dev created rooms which leads to an endless variety of situations. You can choose to go dungeon diving for treasure staches, fight dozens of types of monsters on the way, complete missions, and build up your settlement.
Summary: This looks like it should be so much fun, but it never seems to happen. I keep playing it longer and longer hopping I that the game is just a slow starter, but it does not seem to ever get better. Maybe like Terraria they will release a big patch in a year or so that will make the game truly fun. So much potential that just never goes any where.
Summary: After checking out the screenshots and stuff I thought it looked pretty interesting, so I went and got it. It has a bunch of really interesting ideas like settlement building and things, but after about an hour and a half, I just realised I wasn't having fun at all.
Summary: A fantastic game supported by a fantastic company. I am a long time player of their other excellent game, AI wars and these developers bring a breath of fresh air to the scene. They are very involved in the community, with the leads of the projects in direct contact with players and fans on the official forums, often taking good ideas from the players and implementing them into the game all while keeping everyone informed on what they are currently working on.