Excerpt: Recently A Valley Without Wind 2 was released, and along with it the original title for free with purchase of the sequel (and in an even more generous move anyone with the first game got the second for free).
Valley Without Wind 2 transformed by the winds of change
Quarter to Three
19 February 2013
Excerpt: A Valley Without Wind 2 is nothing like A Valley Without Wind 1. So many of the things that made me eventually love Valley 1 — it takes a while to wrap your head around that game, and you might give up before you realize you love it — are missing in this overhaul, which has just been released as a...
Excerpt: Just to make it clear; this is a review of two games, the original A Valley Without Wind and it’s sequel. It only seems fair to look at them as one because, in many ways, the games take the same idea and look at in it two different. The main question then will be which one is the most successful?
Summary: When I was first given this assignment, I came in expecting a lot more on the graphics side of the game. While three dimensional games have dominated the market, we’re seeing side-scrollers that are looking better and better.
Summary: A Valley Without Wind has always been a tantalizing prospect with noble ideas, held back by a troubled visual presentation. Having gone through multiple artistic shifts, the final product still looks hastily cobbled together, a clashing collage of color rather than a cohesive piece of art.
Excerpt: Games that fall under the platform-adventure sub-genre usually provide gamers with a sense of freedom. Players are able to explore environments, and while saying that these games are open world may be a stretch, there's certainly a noticeable level of openness in most "Metroidvania" titles.
Excerpt: A Valley Without Wind fascinates me. Not all the reasons for this fascination are good. But from that (long) moment where I read through our huge two - part interview about Arcen’s intentions for their procedurally-generated open-world exploration-based action adventure, I knew it was something I...
Procedurally Generated Disappointment–A Valley Without Wind 2
16 September 2012
Excerpt: I’m at a loss here, folks. I asked to review A Valley Without Wind 2 because I was really impressed by Arcen Games’s first effort. Titled AI War: Fleet Command, it set you against a much more powerful foe, but balanced the challenge by giving you unique and varied strategic options.
Pros: Imaginative creature design
Cons: Procedurally generated levels are bland, and cause problems with balance, Floaty, unresponsive controls leave you frustrated, Tactical Turn-based strategy aspect of the game is woefully underused, Enemies are so fast and hard to hit that combat will cause you to put your controller through your m...