Summary: A Valley Without Wind has always been a tantalizing prospect with noble ideas, held back by a troubled visual presentation. Having gone through multiple artistic shifts, the final product still looks hastily cobbled together, a clashing collage of color rather than a cohesive piece of art.
Summary: A Valley Without Wind is a game that requires commitment in order to fully enjoy. After twelve hours of play – a time in which I could have played out most other modern games at least twice – I barely scratched the surface of what this game has to offer in terms of content. If you’re willing to devote the scores of hours needed in AVWW, it’s well worth the $15 Arcen is asking.
Excerpt: A game tells a story with its lighting, its artistry, its character models, its vocal dialog, and all the other computer bits that Pixar still rocks hardest in the world of digital media. More intriguing, I (and the rest of the gaming thoughtful ) argue, is the story a game tells through its interactivity. The rebel that this vehicle creates is a lunatic; mass murders and amoral thievery aren’t his whimsy, they are his goal .
Excerpt: Games that fall under the platform-adventure sub-genre usually provide gamers with a sense of freedom. Players are able to explore environments, and while saying that these games are open world may be a stretch, there's certainly a noticeable level of openness in most "Metroidvania" titles.
Conclusion: The Short Version: A Valley Without Wind is enormous, life-affirming and brilliant. Enormous randomised worlds go hand in hand with tight gameplay and infinite scope for exploration and experimentation over dozens of hours. If you're looking for a new time sink that can be enjoyed for minutes or days at a time, prepare yourself for a new addiction.
Pros: Engaging gameplay, character building and civilisation elements, Massive amount of content encourages constant, varied exploration, Pleasingly colourful graphics and strong soundtrack
Cons: Random generation leads to recycled assets and some poorly-designed levels, Gamepad woes, fiddly fast travel, Resource gathering can become repetitive
Summary: L'ultima fatica degli Arcen Games è un prodotto interessante e dotato di una buona profondità ludica, soprattutto grazie alla componente esplorativa ed agli elementi rpg ben implementati. Tuttavia parte delle idee si perdono in un'azione alla lunga ripetitiva che, proprio a causa della natura procedurale del progetto, non è nemmeno supportata da un background narrativo consistente.
Conclusion: A Valley Without Wind est un titre étrange. Ultra ambitieux, peu accessible, il fait figure de chimère que l'on aurait créée en greffant le système de craft d'un Terraria et l'architecture d'un Realm of the Mad God sur l'action en 2D d'un Metroid. Doté d'un contenu et de fonctionnalités d'une grande richesse, que vous débloquez à la faveur d'un gameplay adaptatif, il propose une progression d'autant plus addictive qu'elle est basée sur l'initiative personnelle.