Reviews and Problems with A.R.E.S. Extinction Agenda
Showing 1-10 of 10
23 October 2013
Summary: Pretty expensive for a 5 stage game, offers little to do and has some clumsy mechanics as the whole grenade system. Not much reason to replay it in a different difficulty, waste of time and money.
Summary: Simple Megaman clone with Dreamcast graphics. Everything is pretty average except the length. With only 5 stages there isn't much variety but the replay value comes from trying to get max rating on each map. It's decent but nothing really memorable.
Summary: ARES has a visual style appealing to fans of the old 2D Megaman games, with a futuristic setting featuring robots, lasers, and gigantic scripted bosses - What's not to like? Unfortunately, overly large and uninspired sprites, rushed animations and a forgettable story gave the game a cheap feeling.
Summary: Total Single Player Time: 2 hours. ARES has Megaman X written all over it. From the stage designs to the death animation, it's clear where the influences lie. And while it's a harsh comparison, it must be said that it just isn't as good as Megaman.
Summary: Extremely short, takes 2 maybe 3 hours to play through, but the steam achievements add a bit of replay value. Graphics are nice, gameplay varies between super easy and extremely frustrating jumping puzzles.
Summary: A.R.E.S. is pretty much a Mega Man game without the charm. The game definitely gave me a trip down memory lane when I was a kid playing Mega Man 8 and X. The problem is the certain controls are poorly thought out.
Summary: Extremely boring and anti-climatic. Has been ported from consoles to PC which result on a confusing UI for those playing only PC games. Expended one hour with it and I feel like I wasted my time.
Summary: For those of us who played Contra as kids, the feeling of firepower was almost overwhelming. Put simply: this is Contra in super-smooth HD. This game is gorgeous all the way through but the boss fights are mind-blowing.