Reviews and Problems with A.R.E.S. Extinction Agenda
Showing 1-10 of 10
13 December 2012
Summary: Simple Megaman clone with Dreamcast graphics. Everything is pretty average except the length. With only 5 stages there isn't much variety but the replay value comes from trying to get max rating on each map. It's decent but nothing really memorable.
Summary: Total Single Player Time: 2 hours. ARES has Megaman X written all over it. From the stage designs to the death animation, it's clear where the influences lie. And while it's a harsh comparison, it must be said that it just isn't as good as Megaman. But as a standalone review, the game does a lot of things right: excellent, colorful graphics, simple weapon upgrade system, decent levels, and a rocking soundtrack.
Summary: It's kind of like if Contra sexed up Megaman then released a 16/32 bit Contra+Megaman type of thing who took after his father, Contra. The older Contra games were so good you guys, and this is as close as we're going to get to a decent new one. Also, Contra.
Summary: Extremely short, takes 2 maybe 3 hours to play through, but the steam achievements add a bit of replay value. Graphics are nice, gameplay varies between super easy and extremely frustrating jumping puzzles.
Summary: A.R.E.S. is pretty much a Mega Man game without the charm. The game definitely gave me a trip down memory lane when I was a kid playing Mega Man 8 and X. The problem is the certain controls are poorly thought out. Jumping in the game is a chore due to the fact that often times you'll double jump too early because the implementation with the space bar is poor. The shooting mechanics are average and certain ideas aren't fleshed out that well.
Summary: This game is very reminiscent of the Mega man X series and it delivers the same kind of platforming experience complete with new guns for defeating bosses and upgradeable armor and weapons. The soundtrack is solid and listenable, the settings look great and the 2.5D look it has really works itself to the games futuristic feel. The story did feel a bit rushed and lacking in any real meaning, but the gameplay was fun and the levels offer replay value.
Summary: Extremely boring and anti-climatic. Has been ported from consoles to PC which result on a confusing UI for those playing only PC games. Expended one hour with it and I feel like I wasted my time.
Summary: For those of us who played Contra as kids, the feeling of firepower was almost overwhelming. Put simply: this is Contra in super-smooth HD. This game is gorgeous all the way through but the boss fights are mind-blowing. During boss-fights and other set pieces they use multiple layers of backgroud to create an uncanny 3D effect. Also due to the mouse, aiming and shooting is a breeze. Unfortunately the platforming is a steaming pile of frustration.