Summary: I'm really disappointed in this game. Dwarves - proud builders of monumental Khazad-dum stone halls, unmatched smiths were diminished to some ugly digging moles (or rats if you like). Which dig, dig, dig and dig and dig again. Game is boooring and too plain compare to other strategic games with indirect-control. Building options are too limited, traps and doors are pretty useless, watching over dwarves is not fun at all.
Summary: great game, great team behind the game. they actually listen to the fans on the forum and USE there suggestions. in the first couple weeks several big changes were made to the game after feedback was left and discussed along with several free additions to the game. its obnoxious how many people are hating because this isn't dwarf fortress, just because it has dwarves in the game and it has management mechanics DOES NOT mean it is DF. that is where the similarities end.
Summary: "A Game of Dwarves" is a not likely to satisfy many players. It is not Dwarf Fortress, it is not Dungeon Keeper, it is not the Sims. What it is is a shallow, well meaning, half-game with very attentive developers. Unfortunately, no amount of developer forum interaction can make up for the thin gruel that they are working with.
Summary: If you're reading this hoping for a challenging sandbox survival game, look elsewhere. Enemies appear only in air pockets dug out by the player, and keeping a good supply of resources is just a matter patience of not getting careless along the way (forgetting to make farms). This is the fundamental problem with the game if you're looking for a survival challenge. Aside of these problems a number of other major issues and a significant lack of polish plague the game.
Summary: Don't get the complaints, this is one of the better minion management games I've seen since Evil Geniuses. The art style is nice even if it is simplistic, the tutorial teaches you all you need to know, it's true that you can't turn the camera up to look at the ceiling but you don't need to. Ever. Seriously, ignore the reviews complaining about that, you build in -layers- in this game. Just go up a layer, that's how it works.
Summary: A Game of Dwarves is a fantasy city-building management sim in the same vein as old Bullfrog classics like Dungeon Keeper and Theme Hospital. In AGoD, you administer a clan of dwarves on a grand quest to rediscover ancient secrets of the old civilization and defeat a group of evil mages along the way.
Summary: For the price it's asking, this is a pretty good deal. The gameplay is simplistic and easily exploitable, but at the same time there is a lot of room for creativity, which largely makes up for it. If I was allowed decimals I'd give it a 7.5, but I'll round it up to an 8 if only for the cheap price.
Summary: There is potential here. Unfortunately I think that the decision to have more levels on the X-axis is the wrong decision. It makes the gameplay clunky and less engaging. I think that digging on only one level on the X-axis would have been better. The game is not entirely without merits though. The intro is great and the production values are good. If you like dungeon sims you might like this.
Summary: This game is really great for its price and is basically a updated version of Dwarfs Fortress. Its really easy to get into and is very casual. The game also requires an activation for it on steam and the total download is about 1.4 GB/s. The game is really enjoyable and I can casually play it while doing other things at the same time. Also if you buy it now there's additional free content in the in-game shop which is pretty nice.
Summary: A game of dwarves is a cute little game created by Zeal game studio,what is it? its a dwarven manegment game where the ultimate goal is to try to survive and thrive underground,and it does this very well,sure there are some moments that people may not like,like how the dwarves can be incredibly tupid at times and trap them selfs and then ultimatly starve them selfs,but it does many things good,the exploration,the hunt for resource,the avoidance of ogres so they dont...