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4.9 out of 10

688(I) Hunter/Killer

Over 12 detailed operating stations: Control all aspects of su Read more

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Reviews and Problems with 688(I) Hunter/Killer

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Overall 9

Expert Review

22 July 1997
  • Summary: SSN didn't do it. Fast Attack and Seawolf didn't do it. But Jane's 688(I) Hunter/Killer does it with a vengeance. At last, the long wait for a worthy nuclear submarine simulation is over. Since MicroProse published Red Storm Rising umpteen years ago, sub-heads have been waiting for a realistic game that put them at the helm of a modern attack submarine.
  • Pros: N/A
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