Summary: The spoilers amount to "how to play an exploration puzzle platformer." If you haven't played one of these sorts yet, there are some things folks who have played older games with a similar feel already know that can cut down on perceived frustration.
Summary: Don't know what to think about the game: The idea and presentation are welcome, but it has nothingmore to settle on. Gameplay stops being interesting after some hours and the saved flash data disappear after deleting cookies. Recommend for some pause-gaming, nothing more!
Summary: When I first started playing it, I hated it and found it way too frustrating. I would often fail rooms by taking leaps of faith or falling down unseen holes. But after a few hours, and a few power-ups, I started to enjoy it more and more and ended up finishing it with 100%.
Summary: I find this game terrible, i never find a game so bad i have to give it a 3. I only give it a 3 because i guess some people might like it? its an interesting game i guess, unique, the music tones as you run along is...interesting...i suppose, but this game is just stupid.
Summary: 1000 Amps is a puzzle/exploration platformer where you complete your adventure by lighting up different rooms. As you light up more of each room, you get abilities you can use such as teleportation, which you use to hit more lights and travel between rooms. The puzzles are pretty fun to solve.
Summary: 1000 Amps is quite an unusual game, it has a very interesting mechanics and its really fun, but it could get really hard and frustrating to play it, but after all, its a good game and worth buying...