Conclusion: The Razer Hydra is trying to fill a market space sorely lacking in PC gaming—motion controls. However, with only one game currently supporting this device natively, is the Hydra really something gamers want to invest in?
Pros: Magnetic motion sensing base station never skips a beat. Makes motion gaming available to PC users. Comes bundled with Portal 2. Controllers feel great in-hand. Buttons and joysticks on controllers definitely lend this to hardcore gamers. Configuration software available for download. Over 125 compatible titles.
Cons: Portal 2 is the only game that supports the Hydra natively. Wired controllers will limit your range of motion.
Summary: Sure, you can use it to play games that weren’t designed for motion control, but that is—by definition—unfulfilling. Unless you’re a motion-control aficionado, we recommend that you hold off on the Razer Hydra until more games are released that take advantage of its specific capabilities.
Conclusion: As you may have noticed, the Hydra are not wireless. Now, I am sure there are a few technical reasons behind it, but we cannot overlook the fact that things can get quite messy. The sets of wires not only creates a fussy desk, but it also runs the risk of yanking on it too hard in excitement to cause it damage, or to other equipment around it. Not all games are as sedate as Portal 2, after all.
Excerpt: The Razer Hydra is the PC's answer to motion controllers, popularised by the Nintendo Wii . With the Xbox 360's Kinect and the PlayStation Move , motion controllers are certainly popular among casual games. But hardcore gamers, especially on PC - which is Razer's usual customer base - have proven more resistant to the charms of waving around your arms when playing games. Can the Razer Hyrda change all that?
Conclusion: Razers Bewegungssteuerung Hydra ist an sich eine wirklich gute Idee. Grundsätzlich funktioniert das Konzept wunderbar. In Kombination mit Portal 2 geht die Rechnung sogar voll auf. Nach einigen Minuten Übung gehen alle wichtigen Bewegungen gut von der Hand, nach einigen Stunden hat man die Steuerung dann vollkommen intus und manövriert seine Figur elegant durch die Levels.