Excerpt: Many years ago Wii Fit was a revolutionary video game. It improved the images of gamers, and helped families get healthier. That was back in 2008. Here we are five years later, and exercise video games have improved and progressed. Families have numerous choices to exercise with video games.
Summary: The original Wii Fit and the expanded Wii Fit Plus have been money makers for Nintendo, so it seemed fit (no pun intended) that they would release a new instalment for their latest home console, the Wii U.
Summary: This unintimidating fitness product is targeted at families who want to start getting active. With a friendly interface, a useful tool for tracking fitness outside of the game and an impressive selection of activities, it offers a baseline incentive for people looking to get off the couch.
Excerpt: When the Nintendo Wii was released eight years ago, everything about it seemed new. It was something you’d look at with awe. But when the Wii U hit stores, it seemed both too familiar and too complex. The bad news is that Wii Fit U can also seem too familiar.
Pros: Nice for casual fitness fans; orienteering is fun; meter lets you go mobile.
Cons: Not for hardcore fitness fans; can be confusing; needs audible training.
Summary: Moving forward one step at a time When Wii Fit launched, it kicked off the fitness craze in gaming for better or worse. Soon the Nintendo innovation (much like many of its other innovations) was being duplicated and improved upon everywhere.
Summary: Fit Dance For Wii U really wants to be perceived as a serious piece of fitness software, but it's buried beneath a pile of technical and aesthetic issues that has it struggling to keep up with the competition.