Summary: For me personally this game gets 10/10 simply cause I love the frantic over the top action and the silly humour of the Warriors game titles. The coop mode is also the best I have found in the series yet. The whole game can be played cooperatively and really is twice the fun with a good friend or in my case my wife. She loved this game too.
Summary: Absolute blast. Warriors Orochi 3 was a phenomenal game by itself. Improving virtually every aspect of Warriors Orochi 2 in graphics gameplay challenge fun and replay value. There's a bunch of new characters from an already enormous roster list. The chaos mode is really difficult (which is an improvement over the 2nd one), they improved abilities and weaponry by making it easier and more understandable- and for that matter less cheap.
Summary: While it's certainly true that most of the games that Tecmo Koei makes nowadays are exactly the same thing with the only difference being characters and setting, that doesn't mean that they're bad, especially not when they deliver to an audience that hasn't had a good dose of their best.
Summary: I have been a long time fan of the warriors series and this was a very plasseant surprise, especially since Dynasty Warriors 6 and 7 kinda disapointed me. This game is really awesome, it looks excellent, the action is non stop and the replay value is amaizing, with many, many characters, stages and a lot more options. By far the best Warriors Orochi and one of the best in the series overall, and it is allso an excellent action packed game for the WiiU.
Summary: it's alright. its not as good as dynasty warriors but its worth a play. I do get bit bored of it. what catches me keeps me entertained is the background music but this game can make you think i'll play another day.
Summary: I really enjoyed this. It isn't technically great, but it is a lot of fun if you like hack'n'slash games. The many characters make you want to continue playing and try new ones. The only thing I really dislike is that the Wii U port "phases" enemies in and out to relieve the strain on the system, and that means that often you won't see enemies until you're up close.