Conclusion: Though the added control scheme gives the Wii U a noticeable edge, you can’t go wrong with Trine 2 no matter what format you choose. The game’s online co-op is present in full force, but can still prove to be an unnecessary hassle depending on how cooperative your fellow heroes prove to be, while the promised multiplayer additions (including a new “Magic Mayhem” mode and the ability to integrate Miis) are currently unavailable until a future update.
Excerpt: And as a reminder, what we’ve got is nineteen gorgeous enemy-filled stages of puzzling adventure and a bonus stage if you manage to find all of the secret treasures, of which there are two in each level. Once you’ve gone through the first ninetee,n you can replay any you’ve already completed to track down the stuff you’ve missed, and adjustable difficulty levels will keep you on your toes for some time.
Gorgeous sidescroller with some violence, tough platforming.
Common Sense Media
4 September 2012
Summary: Parents need to know Trine 2 is a side-scrolling puzzle platformer and action game in which players control three fantasy heroes on a quest to rid a kingdom of evil. There is plenty of fighting using medieval weapons, but the violence never escalates beyond sword swipes, cries of pain, and the occasional gush of green blood.
Excerpt: Like many of you, I have a tremendous list of games to play in my backlog. Unfortunately, Trine 2 was one of the games on my list that was put on the backburner. I really wanted to play, but with being bombarded with so many other amazing games I never really found the time to check it out.
Conclusion: A visually well polished title with a lot of interesting twists let down in places by dodgy physics, it's worth battling through for the many moments of joy that you'll experience but just a shame that Trine 2 doesn't always play quite as well as it looks.
Summary: Aesthetically speaking, Trine 2: Director’s Cut borders on perfection and deserves nothing less than to be framed and mounted, but the unfortunate news is that this quality does not permeate the game as a whole. Uncomfortable controls and puzzles that don’t actually adhere to sensible solutions, but instead allow you to force your own answer on them, mar the experience and slow the game down in a significant way.