Summary: There's nothing more upsetting than a game that believes, if it's wacky enough, it can get away with being crap. It's hard not to love a game that seeks refuge in audacity, as evidenced by the cult fanbase of such titles as Deadly Premonition and Earth Defense Force . Tank! Tank! Tank! clearly seeks the same kind of cult success, as evidenced by its delightfully stupid name.
Excerpt: I had to do some research to find out that TANK! TANK! TANK! was an arcade game from a few years ago. Which makes perfect sense after I played it on the Wii U. TANK! TANK! TANK! feels like an arcade game. It looks like an arcade game, and it sounds like an arcade game. You know what they say: "if it walks like a duck, and talks like a duck it must be a duck.
Excerpt: Seems like just about every system is launched with a game that initially looks to have limited appeal, but eventually builds a cult following and becomes successful. Usually these games have a unique concept and a low price tag, and with Tank! Tank! Tank! for the Wii U, at least half of that equation is satisfied. Is it a launch darling or day one dud? There’s really no story in Tank! Tank! Tank!
Excerpt: Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies.
Excerpt: It’s quite rare when you pick up a game and by simply giving the box a quick look-over, get a genuine feel for its direction. TANK! TANK! TANK! (hereby referred to as TTT) does exactly that. Small yet ferocious tanks, armed with oversized weaponry such as missile launchers and laser beams, taking on a giant, fire-breathing robot-dragon.
Summary: Based on an arcade title of the same name, Tank! Tank! Tank! gives you exactly what the title implies: lots of tanks. However, the gameplay is simplified to the point where only two buttons are required, resulting in a setup that opens the door to players of all skill levels, but loses some depth in the process.
Conclusion: Concept: A simple vehicle combat game that is mildly amusing at a Dave & Buster's, but feels hollow on a home console
Graphics: Enemy animation is good, but the world’s basic overall design is missing a lot of detail
Sound: The sound design is intentionally noisy and attention-grabbing for arcades, but is annoying in your living room
Playability: The simple tank controls are easy to pick up – too easy.