Excerpt: When the Wii U system was first announced there were a few game franchises that really stuck out as something that would suit the new Nintendo box well. One of those was definitely going to be the popular franchise known as Scribblenauts. The Wii U Gamepad would provide an obvious and easy way to enter text into the game quickly, and with Scribblenauts being so text heavy, it seemed like a no-brainer. Warner Brothers agreed and Scribblenauts Unlimited has hit the system.
Excerpt: The idea of Scribblenauts is ingenious – think of any object, type in its name, and it appears in the game world – but so far the execution has been lacking. With Scribblenauts Unlimited, I’ve finally come to the realisation that it may not be possible to make a brilliant game from such an ambitious concept: there are simply too many variables involved, the game’s gargantuan dictionary meaning any interactions are necessarily rudimentary.
Excerpt: The Scribblenauts series has been a huge hit on the DS, and is finally making its debut on consoles. Thanks to the Wii U’s second screen, it’s a fairly seamless transition and the increased in-game vocabulary results in the best entry in the series yet. The Unlimited moniker comes shockingly close to describing just how much variety you have to solve the game’s many brain-teasing puzzles.
Conclusion: As a sandbox in the purest sense of the word, Scribblenauts Unlimited’s success is evident, but its design lacks the reciprocity necessary to encourage creativity beyond the mundane. This is the best Scribblenauts yet, but with the same basic problem holding it back, it’s still little more than a toy in videogame form.
Excerpt: That’s about as nasty as the game will let you get. If you try to toss potentially offensive nouns into the mix, or if you try to use “sexy” or even “bloody” as an adjective, you won’t have any luck. The game is mostly G-rated, and really that’s just fine. It helps make things all the funnier when you find unlikely combinations and engineer humorous outcomes.