Excerpt: When the Wii U system was first announced there were a few game franchises that really stuck out as something that would suit the new Nintendo box well. One of those was definitely going to be the popular franchise known as Scribblenauts. The Wii U Gamepad would provide an obvious and easy way to enter text into the game quickly, and with Scribblenauts being so text heavy, it seemed like a no-brainer. Warner Brothers agreed and Scribblenauts Unlimited has hit the system.
Excerpt: The idea of Scribblenauts is ingenious – think of any object, type in its name, and it appears in the game world – but so far the execution has been lacking. With Scribblenauts Unlimited, I’ve finally come to the realisation that it may not be possible to make a brilliant game from such an ambitious concept: there are simply too many variables involved, the game’s gargantuan dictionary meaning any interactions are necessarily rudimentary.
Excerpt: I clearly have the maturity of a 10-year-old boy, because I find myself giggling quite a lot when I play Scribblenauts Unlimited . That’s not to suggest that the game’s premise or scenarios are inherently funny (though certainly there are quite a few moments of intentional humor). Instead, it’s because I keep creating farting animals.
Conclusion: There’s a lot to like about Scribblenauts Unlimited , but hardcore gamers can get bored of the gimmick rather quickly. The puzzles in this game are ridiculously easy and the game as a whole shouldn’t take more than about 8 hours to complete. On top of that, while Unlimited may have been meant to be the series’ first real entry onto a home platform, it still feels like a DS game.
Conclusion: As a sandbox in the purest sense of the word, Scribblenauts Unlimited’s success is evident, but its design lacks the reciprocity necessary to encourage creativity beyond the mundane. This is the best Scribblenauts yet, but with the same basic problem holding it back, it’s still little more than a toy in videogame form.
Excerpt: To scribble or naut to scribble? The Scribblenauts series has survived on a great concept and average games. Does this trend continue? Uh, keep reading. That’s how this whole "review thing" works. In the first game for the DS you learned of a magic notebook that could summon almost any non-proper noun you could think of. In the second game you gained the power of adjectives, allowing pigs to be flying giant purple pigs.