Summary: Nintendo all-star designer Shigeru Miyamoto brings his 'Pikmin' series into the HD era with this third installment, enabling the truest fruition of his original gardening-inspired vision. In what is essentially a real-time strategy title, players control three tiny space adventurers as they search a newfound planet for food sources in order to sustain their deteriorating homeworld.
Summary: When Nintendo saw what "realistic polygon-powered graphics" were possible on the GameCube/Xbox/PS2, their first instinct wasn't to make a game about human beings doing crimes, saving the world, or even talking to each other. It does not seem that Hollywood-style activities are in Nintendo's DNA.
Excerpt: I feel like a pancake being cooked when it comes to the Wii U. I am flipping, and flopping all over the place. I just want it to be cooked completely through. I want to avoid that doughy taste in the middle if I can help it. I can see so many sides of the Wii U that it is really difficult to come to one concrete opinion.
Excerpt: When you really boil it down, Nintendo's success can be attributed to its ability to turn the mundane into the fantastic. A short Italian plumber, a small boy from a village, all made to be more than they were. The Pikmin franchise is perhaps the best example of this; the majority of the gameplay takes place in a garden and you'll take on enemies like bugs and crabs.
Conclusion: So has the wati been worth it? Your Pikmin 3 adventure will take you between 10-20+ hours, depending on how many fruits you collect, challenges you complete and Bingo-battles you wage. Each mode has allot of content but can be raced through quickly and seems to be built with replay-ability in mind. Overall Pikmin 3 is an evolution of the Pikmin template instead of a revolution, but it’s well rounded resign, charm and unique gameplay still cannot be found elsewhere.