Summary: The Wii U GamePad is a lot more versatile than it looks. Some potential consumers have not been quite as inspired by the system as they were by the immediate uniqueness of the Wii and its remote controller. After all, tablets and smartphones have gotten us used to gyroscopes and touchscreens -- what could the Wii U give us that's so interesting? Nintendo Land is the answer to this question.
Excerpt: There has been a lot of excitement concerning the Wii U here at Family Friendly Gaming. There has also been a lot of curiosity concerning NintendoLand. On paper this launch Wii U title sounds pretty arrogant. Nintendo wants their very own theme park. They are green with envy over existing parks out there. But it costs much less to develop a game as opposed to create your own real world theme park.
Summary: " NintendoLand " is an interesting experiment. It manages to succeed in balancing both the broad accessibility of Wii Sports and a more ‘gamer’ focused title, only stumbling once or twice along the way. For players with some experience of gaming there is a lot of fun to be had, but with such a broad mix of events Nintendo Land some fail to be all encompassing in their appeal.
Excerpt: Nintendo Land is the Wii Sports of the Wii U's launch titles. The game places your Mii inside a theme park filled with attractions. These attractions come in the form of mini-games, most of which can be played with 2 to 4 people. As you take on different games you'll earn coins that can be used to purchase interactive items to display in your theme park.
Excerpt: Nintendo Land is reminiscent of another famous launch title called Wiisports in that it showcases the amazing innovative controls of the new Nintendo Wii U. Using just about every feature of the GamePad, Nintendo Land is a collection of awesomely good mini-games based on some highly popular titles from this company such as Donkey Kong and the Legend of Zelda .
Excerpt: Nintendoland is a tech demo, make no mistake. Its primary purpose is to show you exactly what your shiny new box can do and how to do it. It’s also a truckload of fun. So that’s good. Set pointlessly in a ‘theme-park’ come Matrix-esque robotic oblivion, Nintendoland is a collection of mini-games that utilise […]
Summary: The entire purpose behind Nintendo Land , aside from being an enjoyable party game for players of all ages and skill levels, is to show off what the technology of the Wii U can do, and it manages to achieve that very goal. The twelve minigames included in the package are going to be very hit or miss with players given that many of them vary wildly in design, though the ones with a multiplayer component are the real stars of the show.
Excerpt: Following up on Wii Sports was never going to be an easy thing for Nintendo. The pack-in instantly sold people on the Wii premise, people knew how to play it easily to and could understand the concept. Just swing the racquet, bat, or whatever and it just clicked. Faced with a new controller, which isn’t as simple with more buttons and a touch screen added, Nintendo has had to chuck most of what they’ve taught people with the Wii Remote out the window and start fresh.
Excerpt: Wii Sports sold the Wii in seconds. It was the perfect game to convince newcomers that the Wii was something they wanted to own, and remained the primary Wii game of many for years. Nintendo Land won't have the same effect on people, but it does feature a handful of excellent mini-games sure to be rolled out whenever enough people get together, but how often you actually do this will determine if Nintendo Land is worth its price tag.