Reviews and Problems with Ninja Gaiden 3: Razor's Edge
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Ninja Gaiden 3: Razor's Edge (Wii U) Review
1 September 2014
Summary: Tecmo Koei got off to a very strong start on Wii U with the highly enjoyable Warriors Orochi 3: Hyper available at launch. The company's second offering came from its prolific Team Ninja internal group, tweaking its Xbox 360 and PlayStation 3 hit Ninja Gaiden 3 specifically for Nintendo's new home...
Summary: Comparing notes with series fans who played the original Ninja Gaiden 3, the new " Ninja Gaiden 3: Razor’s Edge " has made huge steps towards correcting previous mistakes, with more weapons and higher difficulty. Nonetheless Razor’s Edge will find itself in a hard position.
Excerpt: Classically, player feedback is a useful but unquantifiable tool. A strong outpouring about a game's shortcomings might affect its sequel, or if enough people kick off they can get Mass Effect 3's ending changed, but I'm pretty sure nothing like this has ever happened.
Excerpt: When Ninja Gaiden 3 originally released (on Xbox 360 and PS3), it wasn’t without its flaws. As in, it had tons of flaws. But for the Wii U version, Ninja Gaiden 3: Razor’s Edge, Team Ninja took all the criticisms it received from the previous version and trimmed down, polished, and improved the...
Pros: Rework combat mechanics and balancing, The added challenges and Ayane missions, The upgrade system and character progression
Cons: Terrible frame-rate, Repeated bosses, Forgettable and confusing story
Conclusion: Hardcore players considering a double dip will have to consider whether these extra tweaks, plus the promise of new levels featuring fan favourite Ayane are worth the outlay, but in all honesty it doesn’t feel as though that’s the case.