Excerpt: Although the Wii U version of has long since missed the opening kickoff, it offers football fans an interesting option for those that have yet to play it on Xbox 360 and PS3. While lacking polish, this incarnation of Madden utilizes Nintendo's GamePad in interesting ways, making it an exciting prospect.
Excerpt: Madden NFL 13 released back in August for all major consoles, and we were quickly impressed by the game's new presentation including the all new Infinity Engine physics, new commentary from the CBS crew, Phil Simms and Jim Nantz, and in-game features such as the 20+ new passing trajectories.
Summary: Madden NFL ’13 is the definite version of the classic football franchise this year. Unfortunately, most people that want a football video game have already picked up the 360 or PS3 version of the game. It’s too bad, because this version offers the same quality visuals and audio with enhanced gameplay and a personal preference of not having to deal with an online pass code, thus making purchasing the game used more appealing to gamers with limited disposable income.
Conclusion: Madden 13 on the Wii U sacrifices the Impact Engine from the PS3/360, but adds Gamepad integration that is intuitive and works well. That combination could make the purchase a tough decision for diehards, but whether you wait for next year or go with this release, you're getting a good football game.
Excerpt: Delivering a game the day a new system launches--a hard and fast date that leaves no wiggle room--is a challenge. When that game is as big as the current Madden NFL franchise in terms of scope and importance, that challenge increases. As you play EA’s gridiron debut Madden 13 on Nintendo’s newest console, it’s obvious that the development team had to pick and choose their spots; the result is uneven, a mix of creativity and compromise.
Excerpt: A few of the 360/PS3 extras aren’t in this version, but the vast majority of modes and features made the transition. They did so with some rough load times and occasional frame rate issues, though. It’s not game-breaking, but still disheartening to see on a newer, presumably-somewhat-more-powerful system. We’ll probably see something smoother next year, as well as refinements of the system-exclusive functions.
Pros: GamePad play, Connected Careers’ cool new elements
Cons: First-on-a-system technical issues, repetitive Simms and Nantz
Summary: Madden NFL 13 for Wii U might have lost a little in the translation, but it's still a great game with an absolute insane amount of things to do. When you toss in the ability to tackle the game from both a player and coaching standpoint, you get a lot of variety and depth to play with. Given the Wii U's processing power, it would have been nice to see a sharper, more detailed visual presentation, but the difference is so minimal, it's hardly worth complaining.
Excerpt: When I reviewed Madden NFL 13 for the Xbox 360 a few months ago I considered it a terrific game. The additions of Connected Careers, the new Infinity Engine and the broadcasting tandem of Nantz and Simms all lend to a game that is solid is every way. I certainly questioned whether enough “new” was brought to the table but when you have a franchise that has been this successful one cannot possibly expect an overhaul.