Excerpt: Lego video games are huge here at Family Friendly Gaming. So we were all very stoked to play and review Lego City Undercover. So much so that I was willing to pay two and a half times what I normally spend on a video game. I was worried that Nintendo may have injected too much input into this game. Thankfully that is not the case.
Summary: TT Games has enjoyed years of success turning licensed properties into LEGO adventures. In many ways, it seems like quite an easy gig -- simply take an existing license, be it Batman or Lord of the Rings , and give it a makeover with colorful bricks and slapstick humor. What could be simpler? What, indeed, could go wrong?
Summary: Lego City: Undercover is a decent game, but by no means the system exclusive that Nintendo needs to really get momentum building for the Wii U. It’s the largest and more impressive world Traveler Tales has ever created for a Lego game, but it’s also pretty devoid of content unless you want to spend sixty+ hours looking for hidden items and unlockables instead of sub-quests and optional storylines which is usually the appeal for sandbox style games.
Conclusion: Concept: Tell an original story based in the Lego City universe
Graphics: It’s always amusing to see Lego creations interacting in a realistic world, despite some minor screen-tearing
Sound: A ‘70s cop-show soundtrack is great for the first hours, but your ears will go numb beyond that
Playability: Platforming remains a weak spot, but TT Games did a great job of incorporating the Wii U’s GamePad
Entertainment: This is one of the funniest games I’ve played in a while, and...
Excerpt: I remember when the Wii U wasn’t even announced yet that there was some excitement surrounding Nintendo’s next console. One of the first games to be announced for the Wii U, LEGO City: Undercover was a game that I knew I would have absolutely no interest in. Having reviewed what felt like hundreds (but was less than ten) of LEGO games, I was beyond tired of the franchise.