Reviews and Problems with Star Wars: Rogue Squadron
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Star Wars: Rogue Squadron
6 February 1999
Excerpt: Ever since I saw the original Star Wars in a theater (in 1977, mind you, which should give you an idea how old I am), I've wanted to fly an X-Wing or TIE Fighter. Owning a PC gave me the chance to do both in the mid-1990's, when LucasArts released X-Wing and TIE Fighter , two simulations that allowed anyone to do just that. Still, a little work was involved getting the missions going and achieving your objectives.
Summary: We all know the Wii version of Call of Duty 3 isn't going to sport the ultra-real next-gen graphics of the 360 and PS3 versions so let's not dwell on that. The factor here is that it brings a new motion-controlled mechanic to the game, and it works brilliantly.
Pros: Sets the standard for FPS controls on Wii, Varied gameplay scenarios keep levels fresh, Looks good considering Wii's limitations, Adrenalin-charge shooter from the word Go
Cons: No multiplayer at all, Lack of 5.1 sound a huge drawback for CoD on Wii
Conclusion: Der er to kommentarer til artiklen Faktaboks Medie Nintendo 64 , 1999 Udgiver LucasArts Se ogs�: PlayStation 2: Star Wars: Starfighter Kommentarer 2 - hop til Bonusmateriale Et overblik over de forskellige flytyper. Spilfeatures Underst�tter: N64 Expansion Pak De andres mening TW Se mor, jeg er Luke Skywalker!