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5.8 out of 10

Duke Nukem: Zero Hour

First seen: 13 january 1994

Information found in: from 7 sources in 4 countries.

Great Deal: $53.94

  • User Score (15)
    8.0 8.0 from 15 reviewers
  • Expert Score (4)
    8.4 8.4 from 4 reviewers
  • Graphics (2)
    6.4 6.4 from 2 reviewers
  • Sound (2)
    6.1 6.1 from 2 reviewers
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Pros & Cons

  • huge mission based levels, excellent single player adventure, the weapons are great, huge worlds, good music
  • kind of confusing, some annoying levels, not 1st person, 3rd person view, poor multiplayer

Duke Nukem: Zero Hour

Duke Nukem: Zero Hour is a Nintendo 64 video game. It is based on a third-person shooter in the Duke Nukem series, developed by Eurocom for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and could also utilize the Expansion Pak to allow for better graphics. It has a 4 player split-screen multiplayer mode that uses a first-person view. The plot revolves around time travelling aliens attempting to alter the course of history and eliminate Duke’s ancestors.…

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Duke Nukem: Zero Hour

Duke Nukem: Zero Hour is a Nintendo 64 video game. It is based on a third-person shooter in the Duke Nukem series, developed by Eurocom for the Nintendo 64. The game uses a relatively large 32 megabyte cartridge and could also utilize the Expansion Pak to allow for better graphics. It has a 4 player split-screen multiplayer mode that uses a first-person view. The plot revolves around time travelling aliens attempting to alter the course of history and eliminate Duke’s ancestors. Locations, weapons, items, and clothing are relevant to the time period Duke is in. This game has an opening intro that explains the concept of the plot. It also has many dark themes. In one stage, Duke encounters the murder victim of Jack the Ripper. In another, he must travel through a New York devastated by atomic warfare.

Features

Duke is involved in an action through the Government; aliens have once again landed and are wreaking havoc. Duke pummels the alien menace through the streets of New York with the help of some marines, and eventually to the Statue of Liberty. Here, Duke discovers the alien’s true plan, to go back in time, mess with historic events so Earth now wouldn’t be what it is, they could easily take over. However, Duke in his fight, is teleported to the future, where the aliens have won and the humans are near extinction. There are four time periods in Duke Nukem: Zero Hour: Present Day (actually set some time in the near future), Post-Apocalypse, Wild West and Victorian Era (London, 1888). Each time period has its own theme and weaponry. For example, Present Day has modern-day weapons such as automatic handguns, submachine guns and combat shotguns and has Duke fighting the alien invaders. The Wild West has revolvers and lever-action rifles and features cowboy Pig Cops, and the Victorian Era has fictional, science-fiction weaponry such as the Voltaic Projector, and zombies.

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  • Reviews of Duke Nukem: Zero Hour

  1. Reviewer: Game Vortex
    24 November 1997
    Overall 10
    10
     

    supports the Expansion pack, offering additional Medium and Hi-Res graphics modes. There are loads of hilariously politically incorrect jokes and slurs built into the scenery, as well as typical Read more

  2. Reviewer: TVG
    30 November 1989
    Overall 9
    9.0
    Gameplay 10
    9.8
    Graphics 10
    9.7
    Sound 9
    8.9
     

    Duke Nukem: Zero Hour Review Submitted by Brian R. on January 1 1970 - 01:00 Duke Nukem: Zero Hour Duke Nukem rocked the Playstation with Time To Kill, a game that redefined Duke's gamplay forever. GT Interactive and Eurocom hope to do the same on the N64. <br><br>When I first heard about Duke Nukem making a second appearance on the N64, I went nuts. And when I heard that it would be a third-person game, I went bonkers!!! I may be a huge Duke Nukem fan, but dont think... Read more

  3. Duke Nukem: Zero Hour

    Reviewer: CVG
    4 January 2001

    GT Interactive have said that they want to make Duke Nukem a brand to rival Lara Croft. To be perfectly honest, we canit see this happening unless Da Dook acquires a pair of plastic tits and changes his name to Duchess, but itis a noble intention. Still, if it means we get more games as cool as Zero Hour, weire not complaining. Read more

  4. Duke Nukem: Zero Hour – Second Opinion

    Reviewer: GameCritics.com
    3 weeks ago

    If you didn't yet "get it" from Chi's review, then let me say it again. Zero Hour is a fine example of going to the well one too many times. When I was younger, I was too caught up in the game's overuse of T&A and Duke's "witty" retorts to really criticize Duke as being a blatant Doom -clone. That was then—game machines have since evolved and so have the gamers (sort of); it's 1999, we're on the Nintendo 64 now, and I am a much more discerning player. For a game from... Read more

  1. You&#39;re either a Duke man or a Quake man

    Reviewer: Shopping.com
    4 January 2001
    Overall 8
    8.0
     

    You&#39;re either a Duke man or a Quake man. I, personally, am a Quake man. I bought Duke Nukem: Zero Ho Read more

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