Summary: Having enjoyed playing Castlevania on the Super Nintendo I was eagerly awaiting the release of this game. Initially the game did not disappoint, after I had mastered the somewhat awkard game play. Having found the new 64 format hard to grasp I decided to play the game on the 'easy' mode, figuring that I would go through the game at this stage and then complete it at a harder level when I was a bit more experienced.
Summary: Castlevania on the gameboy was difficult to control and at times very frustrating as this could hamper jumps needed to very delicate. This gave a lot of satisfaction to completing the game however. The N64 incarnation is not much different, it's quite difficult to control although there is the added bonus of having a 3D view which can make things even more difficult.
Summary: Castlevania for N64 starts out very disappointingly, you rapidly discover that the control system and camera angle choices makes accurate jumping incredibly hard. To make maters worse within the first half hour of gameplay you will need to jump accurately to progress. What this means is that you spend the first hour or two of gameplay struggling to master the art of jumping in Castlevania.
Pros: It's Castlevania, and has some nice locations.
Excerpt: Se avete giocato con gli altri castelvania, e sono tanti , questo per nintendo 64 vi lascerà delusi, ma parecchio, a parte le musiche che sono eccezionali ( come sempre ) il resto risulta un po' noioso, forse il salto da 2D a 3D a fatto si che gli svilupp ...